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@djanatyn
Created August 17, 2011 23:28
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getting some experience with pygame :D
import sys, pygame
pygame.init()
class player:
def __init__(self,posx,posy):
self.position = [posx,posy]
def jump(self):
self.jumping = True
self.velocity = 0
clock = pygame.time.Clock()
size = width, height = 640, 480
speed = [0,0]
black = 0, 0, 0
quitting_time = 0
screen = pygame.display.set_mode(size)
wizard = pygame.image.load("wizard.png")
new_player = player(32,32)
while not quitting_time:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT: new_player.position[0] += -32
elif event.key == pygame.K_RIGHT: new_player.position[0] += 32
elif event.key == pygame.K_UP: new_player.position[1] += -32
elif event.key == pygame.K_DOWN: new_player.position[1] += 32
elif event.key == pygame.K_q: quitting_time = 1
screen.fill(black)
screen.blit(wizard, new_player.position)
pygame.display.flip()
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