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@djmannion
Created July 2, 2020 03:54
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Perception study stimulus rendering using the Python interface to Mitsuba 2
import mitsuba
mitsuba.set_variant(value="scalar_rgb")
import numpy as np
random = np.random.RandomState(seed=19)
import imageio
# ROOM GEOMETRY
room_width = 5
room_halfwidth = room_width / 2
room_height = 5
room_halfheight = room_height / 2
room_depth = 10
room_halfdepth = room_depth / 2
(x, y, z) = ((1, 0, 0), (0, 1, 0), (0, 0, 1))
null_rotation = {"axis": x, "angle": 0}
surface_transforms = {
"floor": {
"scale": (room_halfwidth, room_halfdepth),
"rotation": {"axis": x, "angle": -90},
"translation": (0, -room_halfwidth, -room_halfdepth),
},
"roof": {
"scale": (room_halfwidth, room_halfdepth),
"rotation": {"axis": x, "angle": 90},
"translation": (0, room_halfwidth, -room_halfdepth),
},
"back": {
"scale": (room_halfwidth, room_halfheight),
"rotation": null_rotation,
"translation": (0, 0, -room_depth),
},
"left": {
"scale": (room_halfdepth, room_halfheight),
"rotation": {"axis": y, "angle": 90},
"translation": (-room_halfwidth, 0, -room_halfdepth),
},
"right": {
"scale": (room_halfdepth, room_halfheight),
"rotation": {"axis": y, "angle": -90},
"translation": (room_halfwidth, 0, -room_halfdepth),
},
"mid_left": {
"scale": (room_halfwidth * 0.3, room_halfheight),
"rotation": null_rotation,
"translation": (room_halfwidth * 0.3 - room_halfwidth, 0, -room_halfdepth),
},
"mid_right": {
"scale": (room_halfwidth * 0.3, room_halfheight),
"rotation": null_rotation,
"translation": (room_halfwidth * 0.7, 0, -room_halfdepth),
},
"mid_top": {
"scale": (room_halfwidth * 0.4, room_halfheight * 0.2),
"rotation": null_rotation,
"translation": (0, room_halfheight * 0.8, -room_halfdepth),
},
}
# COMPARISON GEOMETRY
surface_transforms["comparison"] = {
"scale": (room_halfwidth * 0.3 / 2,) * 2,
"rotation": null_rotation,
"translation": (room_halfwidth * 0.65, 0, -room_halfdepth + 0.01),
}
# STANDARD GEOMETRY
standard_depth = 8.5
surface_transforms["standard"] = {
"scale": surface_transforms["comparison"]["scale"],
"rotation": null_rotation,
"translation": (0, 0, -standard_depth),
}
# CREATE SURFACES
surfaces = {
surface_name: {
"type": "rectangle",
"to_world": (
mitsuba.core.Transform4f.translate(v=surface["translation"])
* mitsuba.core.Transform4f.rotate(
axis=surface["rotation"]["axis"], angle=surface["rotation"]["angle"]
)
* mitsuba.core.Transform4f.scale(v=surface["scale"] + (1,))
),
}
for (surface_name, surface) in surface_transforms.items()
}
# SPHERES
n_spheres = 10
sphere_r = 0.25
sphere_d = sphere_r * 2
sphere_positions = random.uniform(
low=(
-room_halfwidth + sphere_d,
-room_halfheight + sphere_d,
-room_depth + sphere_d,
),
high=(room_halfwidth - sphere_d, room_halfheight - sphere_d, sphere_d * 2),
size=(n_spheres, 3),
)
spheres = {
f"sphere{sphere_num:d}": {
"type": "sphere",
"center": sphere_position,
"radius": sphere_r,
}
for (sphere_num, sphere_position) in enumerate(sphere_positions, 1)
}
surfaces.update(spheres)
# MATERIALS - ROOM
check_size = 0.5
check_upsample_factor = 100
for (surface_name, surface) in surfaces.items():
if surface_name in ["comparison", "standard"] or surface_name.startswith("sphere"):
continue
surface_scale = np.array(surface_transforms[surface_name]["scale"])
surface_size = surface_scale * 2
n_checks = (surface_size / check_size).astype("int")
checks = random.uniform(low=0.25, high=1.0, size=n_checks[::-1])
texture = np.around(checks * 255).astype("uint8")
texture = np.repeat(
np.repeat(texture, repeats=check_upsample_factor, axis=0),
repeats=check_upsample_factor,
axis=1,
)
texture_path = surface_name + "_texture.png"
imageio.imsave(texture_path, texture)
surface["material"] = {
"type": "diffuse",
"reflectance": {"type": "bitmap", "filename": texture_path, "raw": True},
}
if "mid" in surface_name:
surface["material"] = {
"type": "twosided",
"reflectance": surface["material"],
}
# MATERIALS - COMPARISON AND STANDARD
for (surface_name, surface) in surfaces.items():
if surface_name not in ["comparison", "standard"]:
continue
surface["material"] = {
"type": "diffuse",
"reflectance": {"type": "spectrum", "value": 1.0},
}
# MATERIALS - SPHERES
for (surface_name, surface) in surfaces.items():
if not surface_name.startswith("sphere"):
continue
surface["material"] = {"type": "plastic", "diffuse_reflectance": 0.0}
# LIGHTS
light_r = 0.625
light_strength = 3.0
lights = {
f"{side:s}_light": {
"type": "sphere",
"center": [
(room_halfwidth - light_r) * side_sign,
room_halfwidth - light_r,
-room_halfdepth - light_r - 1,
],
"radius": light_r,
"light": {
"type": "area",
"radiance": {"type": "spectrum", "value": light_strength},
},
}
for (side, side_sign) in zip(["left", "right"], [-1, +1])
}
# AMBIENT
ambient_strength = 0.05
lights["ambient"] = {
"type": "constant",
"radiance": ambient_strength,
}
# CAMERA
camera = {
"type": "perspective",
"to_world": mitsuba.core.Transform4f.look_at(
origin=(0, 0, room_halfheight), target=(0, 0, -room_depth), up=(0, 1, 0),
),
"fov": 45.0,
}
camera["film"] = {
"type": "hdrfilm",
"pixel_format": "luminance",
"width": 512,
"height": 512,
}
camera["sampler"] = {"type": "independent", "sample_count": 4096}
integrator = {"type": "path", "max_depth": -1}
scene = {"type": "scene", "camera": camera, "integrator": integrator}
scene.update(surfaces)
scene.update(lights)
mitsuba_scene = mitsuba.core.xml.load_dict(scene)
(sensor,) = mitsuba_scene.sensors()
integrator = mitsuba_scene.integrator()
integrator.render(scene=mitsuba_scene, sensor=sensor)
image = (
sensor.film()
.bitmap(raw=True)
.convert(
pixel_format=mitsuba.core.Bitmap.PixelFormat.Y,
component_format=mitsuba.core.Struct.Type.UInt8,
srgb_gamma=True,
)
)
image.write("snyder_scene_demo_render.png")
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