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@dlh3
Created October 26, 2018 01:06
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Tic Tac Toe
<div id="errors" style="
background: #c00;
color: #fff;
display: none;
margin: -20px -20px 20px;
padding: 20px;
white-space: pre-wrap;
"></div>
<div id="root"></div>
<script>
window.addEventListener('mousedown', function(e) {
document.body.classList.add('mouse-navigation');
document.body.classList.remove('kbd-navigation');
});
window.addEventListener('keydown', function(e) {
if (e.keyCode === 9) {
document.body.classList.add('kbd-navigation');
document.body.classList.remove('mouse-navigation');
}
});
window.addEventListener('click', function(e) {
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') {
e.preventDefault();
}
});
window.onerror = function(message, source, line, col, error) {
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')';
errors.textContent += text + '\n';
errors.style.display = '';
};
console.error = (function(old) {
return function error() {
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n';
errors.style.display = '';
old.apply(this, arguments);
}
})(console.error);
</script>
function Square(props) {
return (
<button className={"square " + (props.highlight ? 'winning' : '')} onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
highlight={this.props.winLine && this.props.winLine.includes(i)}
/>
);
}
render() {
// Use two loops to make the squares
const boardSize = 3;
let squares = [];
for (let x = 0 ; x < boardSize ; x++) {
let row = [];
for (let y = 0 ; y < boardSize ; y++) {
row.push(this.renderSquare(x * boardSize + y));
}
squares.push(<div key={x} className="board-row">{row}</div>);
}
return (
<div>{squares}</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({
history: history.concat([
{
squares: squares
}
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
let positionCol = -1;
let positionRow = -1;
let positionMark = null;
if (move) {
for(let i = 0 ; i < 9 ; i++) {
if (history[move].squares[i] != history[move - 1].squares[i]) {
positionCol = parseInt(i % 3) + 1;
positionRow = parseInt(i / 3) + 1;
positionMark = history[move].squares[i];
}
}
}
const desc = move ?
`Go to move #${move} ${positionMark} (${positionCol},${positionRow})`:
'Go to game start';
return (
<li key={move}>
<button className={`move ${this.state.stepNumber == move ? 'active' : ''}`} onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
});
let status;
let winLine;
if (!winner) {
status = "Next player: " + (this.state.xIsNext ? "X" : "O");
} else if (winner === 'draw') {
status = "The game ended in a draw!";
} else {
winLine = winner.line;
status = "Winner: " + winner['winner'];
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={i => this.handleClick(i)}
winLine={winLine}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(<Game />, document.getElementById("root"));
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
winner: squares[a],
line: lines[i]
}
}
}
for (let i = 0 ; i < squares.length ; i++) {
if (squares[i] == null) {
return null;
}
}
return 'draw';
}
<script src="https://unpkg.com/react@16/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@16/umd/react-dom.development.js"></script>
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
.move.active {
font-weight: bold;
}
.square.winning {
background-color: lightblue;
}
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