A Pen by Dave Hughes on CodePen.
Created
October 26, 2018 01:06
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Tic Tac Toe
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<div id="errors" style=" | |
background: #c00; | |
color: #fff; | |
display: none; | |
margin: -20px -20px 20px; | |
padding: 20px; | |
white-space: pre-wrap; | |
"></div> | |
<div id="root"></div> | |
<script> | |
window.addEventListener('mousedown', function(e) { | |
document.body.classList.add('mouse-navigation'); | |
document.body.classList.remove('kbd-navigation'); | |
}); | |
window.addEventListener('keydown', function(e) { | |
if (e.keyCode === 9) { | |
document.body.classList.add('kbd-navigation'); | |
document.body.classList.remove('mouse-navigation'); | |
} | |
}); | |
window.addEventListener('click', function(e) { | |
if (e.target.tagName === 'A' && e.target.getAttribute('href') === '#') { | |
e.preventDefault(); | |
} | |
}); | |
window.onerror = function(message, source, line, col, error) { | |
var text = error ? error.stack || error : message + ' (at ' + source + ':' + line + ':' + col + ')'; | |
errors.textContent += text + '\n'; | |
errors.style.display = ''; | |
}; | |
console.error = (function(old) { | |
return function error() { | |
errors.textContent += Array.prototype.slice.call(arguments).join(' ') + '\n'; | |
errors.style.display = ''; | |
old.apply(this, arguments); | |
} | |
})(console.error); | |
</script> |
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function Square(props) { | |
return ( | |
<button className={"square " + (props.highlight ? 'winning' : '')} onClick={props.onClick}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return ( | |
<Square | |
value={this.props.squares[i]} | |
onClick={() => this.props.onClick(i)} | |
highlight={this.props.winLine && this.props.winLine.includes(i)} | |
/> | |
); | |
} | |
render() { | |
// Use two loops to make the squares | |
const boardSize = 3; | |
let squares = []; | |
for (let x = 0 ; x < boardSize ; x++) { | |
let row = []; | |
for (let y = 0 ; y < boardSize ; y++) { | |
row.push(this.renderSquare(x * boardSize + y)); | |
} | |
squares.push(<div key={x} className="board-row">{row}</div>); | |
} | |
return ( | |
<div>{squares}</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [ | |
{ | |
squares: Array(9).fill(null) | |
} | |
], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
} | |
handleClick(i) { | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? "X" : "O"; | |
this.setState({ | |
history: history.concat([ | |
{ | |
squares: squares | |
} | |
]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
} | |
jumpTo(step) { | |
this.setState({ | |
stepNumber: step, | |
xIsNext: (step % 2) === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
let positionCol = -1; | |
let positionRow = -1; | |
let positionMark = null; | |
if (move) { | |
for(let i = 0 ; i < 9 ; i++) { | |
if (history[move].squares[i] != history[move - 1].squares[i]) { | |
positionCol = parseInt(i % 3) + 1; | |
positionRow = parseInt(i / 3) + 1; | |
positionMark = history[move].squares[i]; | |
} | |
} | |
} | |
const desc = move ? | |
`Go to move #${move} ${positionMark} (${positionCol},${positionRow})`: | |
'Go to game start'; | |
return ( | |
<li key={move}> | |
<button className={`move ${this.state.stepNumber == move ? 'active' : ''}`} onClick={() => this.jumpTo(move)}>{desc}</button> | |
</li> | |
); | |
}); | |
let status; | |
let winLine; | |
if (!winner) { | |
status = "Next player: " + (this.state.xIsNext ? "X" : "O"); | |
} else if (winner === 'draw') { | |
status = "The game ended in a draw!"; | |
} else { | |
winLine = winner.line; | |
status = "Winner: " + winner['winner']; | |
} | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
squares={current.squares} | |
onClick={i => this.handleClick(i)} | |
winLine={winLine} | |
/> | |
</div> | |
<div className="game-info"> | |
<div>{status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render(<Game />, document.getElementById("root")); | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return { | |
winner: squares[a], | |
line: lines[i] | |
} | |
} | |
} | |
for (let i = 0 ; i < squares.length ; i++) { | |
if (squares[i] == null) { | |
return null; | |
} | |
} | |
return 'draw'; | |
} |
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<script src="https://unpkg.com/react@16/umd/react.development.js"></script> | |
<script src="https://unpkg.com/react-dom@16/umd/react-dom.development.js"></script> |
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body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
.game-info { | |
margin-left: 20px; | |
} | |
.move.active { | |
font-weight: bold; | |
} | |
.square.winning { | |
background-color: lightblue; | |
} | |
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