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@dloman
Created May 31, 2018 07:10
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simple any implementation
#include <iostream>
#include <memory>
#include <typeinfo>
struct bad_any_cast
{
};
class any
{
private:
struct base
{
virtual ~base() = default;
virtual const std::type_info& get_type() = 0;
};
template<typename T>
struct child : public base
{
child(T t)
: mT(t)
{
}
const std::type_info& get_type() override
{
return typeid(T);
}
T mT;
};
std::unique_ptr<base> mpBase;
public:
any()
: mpBase(nullptr)
{
}
template <typename T>
any(T t)
: mpBase(std::make_unique<child<T>>(t))
{
}
template <typename T>
T any_cast()
{
if (!mpBase || typeid(T) != get_type())
{
throw bad_any_cast{};
}
return static_cast<child<T>*> (mpBase.get())->mT;
}
const std::type_info& get_type() const
{
if (!mpBase)
{
return typeid(nullptr);
}
return mpBase->get_type();
}
};
int main()
{
any a;
a = 5;
std::cout << a.any_cast<int>() << std::endl;
a = "works";
std::cout << a.any_cast<const char*>() << std::endl;
}
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