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diffusion
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int w=500; | |
int h=500; | |
float[][] aVal = new float[w][h]; | |
float[][] bVal = new float[w][h]; | |
float[][] newA = new float[w][h]; | |
float[][] newB = new float[w][h]; | |
float[] lapA = new float[w*h]; | |
float[] lapB = new float[w*h]; | |
float diffusionA, diffusionB; | |
float reactionRateA, reactionRateB; | |
float replenishmentA, replenishmentB; | |
float diffusionRateA = 1.0; | |
float diffusionRateB = .5; | |
float feedRate = .0545; | |
float killRate = .062; | |
float time = .2; | |
void setup() { | |
size(w, h); | |
for (int x=0; x < w; x++) { | |
for (int y=0; y < h; y++) { | |
// println("x: " + x ); | |
// println("y: " + y); | |
aVal[x][y] = 1.0; | |
bVal[x][y] = 0.0; | |
} | |
} | |
} | |
void draw() { | |
background(0); | |
laplace(); | |
update(); | |
loadPixels(); | |
for (int x=0;x<w;x++) { | |
for (int y=0;y<h;y++) { | |
pixels[x+y*w] = color(newA[x][y]*255); | |
} | |
} | |
updatePixels(); | |
} | |
void update(){ | |
//laplace(); | |
for (int x = 0; x < w; x++) { | |
for (int y = 0; y < h; y++) { | |
diffusionA = diffusionRateA*lapA[x+y*w]; | |
diffusionB = diffusionRateB*lapB[x+y*w]; | |
reactionRateA = -aVal[x][y]*bVal[x][y]*bVal[x][y]; | |
reactionRateB = aVal[x][y]*bVal[x][y]*bVal[x][y]; | |
replenishmentA = feedRate*(1-aVal[x][y]); | |
replenishmentB = -(killRate+feedRate)*bVal[x][y]; | |
newA[x][y] = aVal[x][y] +(diffusionA +reactionRateA + replenishmentA)*time; | |
newB[x][y] = bVal[x][y] +(diffusionB +reactionRateB + replenishmentB)*time; | |
}} | |
} | |
void laplace(){ | |
for (int x = 1; x < w-1; x++) { | |
for (int y = 1; y < h-1; y++) { | |
float templapA = | |
aVal[x][y+1] * .2+ | |
aVal[x][y-1]* .2+ | |
aVal[x+1][y]* .2+ | |
aVal[x-1][y]* .2+ | |
aVal[x+1][y+1]* .05+ | |
aVal[x-1][y+1]* .05+ | |
aVal[x+1][y-1]* .05+ | |
aVal[x-1][y-1]* .05+ | |
aVal[x][y]* -1.0; | |
lapA[x+y*width] = templapA; | |
float templapB = | |
bVal[x][y+1] * .2+ | |
bVal[x][y-1]* .2+ | |
bVal[x+1][y]* .2+ | |
bVal[x-1][y]* .2+ | |
bVal[x+1][y+1]* .05+ | |
bVal[x-1][y+1]* .05+ | |
bVal[x+1][y-1]* .05+ | |
bVal[x-1][y-1]* .05+ | |
bVal[x][y]* -1.0; | |
lapB[x+y*width] = templapB; | |
} | |
} | |
} | |
void mousePressed(){ | |
for ( int x= mouseX-20; x<mouseX+20; x++){ | |
for (int y=mouseY -20; y<mouseY+20; y++){ | |
if (random(1.0)>.5){ | |
bVal[x][y] = 1.0; | |
} | |
}} | |
} |
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