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Draw path specified by SVG-like notation
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/** | |
* Draw a path. Format of the path notation is in some way similar to SVG Path. | |
* Next commands are supported: | |
* | |
* * 'M' - move current context point to (x, y) where x and y are following | |
* numbers. Example: | |
* | |
* ['M', 0, 0] | |
* | |
* * 'L' - draw a line from current context point to (x, y) where x and y are | |
* following numbers. Example: | |
* | |
* ['L', 100, 100] | |
* | |
* * 'C' - draw a cubic Bezier curve from current context point to (x, y). Control | |
* point for current point is (x1, y1) and for (x, y) - (x2, y2). Format of the | |
* parameters is [x1, y1, x2, y2, x, y]. Example: | |
* | |
* ['C', 100, 0, 0, 100, 100, 100] | |
* | |
* * 'Q' - draw a quadratic Bezier curve from current context point to (x, y) with | |
* control point (cx, cy). Format of the parameters is [cx, cy, x, y]. Example: | |
* | |
* ['Q', 100, 0, 100, 100] | |
* | |
* * 'A' - draw an arc from current point to (x, y) width radius R, start angle a1 and end | |
* angle a2. Format of the paramertes is [x, y, R, a1, a2]. Example: | |
* | |
* ['A', 100, 100, 100, -0.5 * Math.PI, 0] | |
* | |
* @function | |
* @param {CanvasRenderingContext2D} ctx Context where path will be drawn. | |
* @param {Array} path Path description. | |
*/ | |
drawPath: function (ctx, path) { | |
var currPathPart; | |
ctx.beginPath(); | |
while ((currPathPart = path.unshift())) { | |
switch (currPathPart) { | |
case 'M': | |
ctx.moveTo( | |
path.unshift(), | |
path.unshift() | |
); | |
break; | |
case 'L': | |
ctx.lineTo( | |
path.unshift(), | |
path.unshift() | |
); | |
break; | |
case 'C': | |
ctx.bezierCurveTo.apply(ctx, path.splice(0, 6)); | |
break; | |
case 'Q': | |
ctx.quadraticCurveTo.apply(ctx, path.splice(0, 4)); | |
break; | |
case 'A': | |
ctx.arc.apply(ctx, path.splice(0, 4)); | |
break; | |
case 'Z': | |
ctx.closePath(); | |
} | |
} | |
} |
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