Skip to content

Instantly share code, notes, and snippets.

@dmikis
Created June 9, 2016 08:45
Show Gist options
  • Save dmikis/e2a5e04ef2b825ad26e262e05f9ba959 to your computer and use it in GitHub Desktop.
Save dmikis/e2a5e04ef2b825ad26e262e05f9ba959 to your computer and use it in GitHub Desktop.
Canary about:gpu
Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Hardware accelerated
Rasterization: Software only. Hardware acceleration disabled
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
WebGL: Hardware accelerated
Driver Bug Workarounds
disable_multimonitor_multisampling
disable_texture_cube_map_seamless
disable_webgl_rgb_multisampling_usage
init_varyings_without_static_use
msaa_is_slow
pack_parameters_workaround_with_pack_buffer
regenerate_struct_names
scalarize_vec_and_mat_constructor_args
set_zero_level_before_generating_mipmap
unfold_short_circuit_as_ternary_operation
unpack_alignment_workaround_with_unpack_buffer
use_intermediary_for_copy_texture_image
use_shadowed_tex_level_params
validate_multisample_buffer_allocation
Problems Detected
Multisampling is buggy on OSX when multiple monitors are connected: 237931
Applied Workarounds: disable_multimonitor_multisampling
Multisampled renderbuffer allocation must be validated on some Macs: 290391
Applied Workarounds: validate_multisample_buffer_allocation
Unfold short circuit on Mac OS X: 307751
Applied Workarounds: unfold_short_circuit_as_ternary_operation
Mac drivers handle varyings without static use incorrectly: 322760
Applied Workarounds: init_varyings_without_static_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
Mac drivers handle struct scopes incorrectly: 403957
Applied Workarounds: regenerate_struct_names
On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
Applied Workarounds: msaa_is_slow
glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499
Applied Workarounds: set_zero_level_before_generating_mipmap
Pack parameters work incorrectly with pack buffer bound: 563714
Applied Workarounds: pack_parameters_workaround_with_pack_buffer
Alignment works incorrectly with unpack buffer bound: 563714
Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer
copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777
Applied Workarounds: use_intermediary_for_copy_texture_image
Seamless cubemap does not work for Mac Intel: 597794
Applied Workarounds: disable_texture_cube_map_seamless
Multisample renderbuffers with format GL_RGB8 have performance issues on Intel GPUs.: 607130
Applied Workarounds: disable_webgl_rgb_multisampling_usage
Mac Drivers store texture level parameters on int16_t that overflow: 610153
Applied Workarounds: use_shadowed_tex_level_params
Accelerated rasterization has been disabled, either via blacklist, about:flags or the command line.
Disabled Features: rasterization
Version Information
Data exported 6/9/2016, 11:45:03 AM
Chrome version Chrome/53.0.2763.0
Operating system Mac OS X 10.11.5
Software rendering list version 11.1
Driver bug list version 8.69
ANGLE commit id 768996c058da
2D graphics backend Skia
Command Line Args Chrome Canary.app/Contents/MacOS/Google Chrome Canary --flag-switches-begin --enable-devtools-experiments --enable-experimental-canvas-features --enable-unsafe-es3-apis --enable-wasm --enable-webgl-draft-extensions --flag-switches-end
Driver Information
Initialization time 66
In-process GPU false
Sandboxed true
GPU0 VENDOR = 0x8086, DEVICE= 0x0a2e *ACTIVE*
Optimus false
AMD switchable false
Driver vendor
Driver version 10.14.66
Driver date
Pixel shader version 4.10
Vertex shader version 4.10
Max. MSAA samples 8
Machine model name MacBookPro
Machine model version 11.1
GL_VENDOR Intel Inc.
GL_RENDERER Intel Iris OpenGL Engine
GL_VERSION 4.1 INTEL-10.14.66
GL_EXTENSIONS GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
Disabled Extensions
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x0000
GPU process crash count 0
Compositor Information
Tile Update Mode Zero-copy
Partial Raster Disabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 Software only
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 GPU_READ, SCANOUT
BGRA_8888 GPU_READ, SCANOUT, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
YVU_420 Software only
YUV_420_BIPLANAR GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
UYVY_422 GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment