Created
August 26, 2011 13:41
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WebGL BoilerPlate Code
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<!doctype html> | |
<html> | |
<head> | |
<title></title> | |
</head> | |
<body> | |
<div id="container"> | |
</div> | |
</body> | |
<script src="Three.js" type="text/javascript"></script> | |
<script src="http://code.jquery.com/jquery-1.6.2.min.js" type="text/javascript"></script> | |
<script> | |
//Paul Irish Style -- https://gist.github.com/838785 | |
if ( !window.requestAnimationFrame ) { | |
window.requestAnimationFrame = ( function() { | |
return window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) { | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
} )(); | |
} | |
var camera, scene, renderer, | |
geometry, material, mesh; | |
init(); | |
animate(); | |
function init() { | |
camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); | |
camera.position.z = 1000; | |
scene = new THREE.Scene(); | |
geometry = new THREE.CubeGeometry( 200, 200, 200 ); | |
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); | |
mesh = new THREE.Mesh( geometry, material ); | |
scene.addObject( mesh ); | |
renderer = new THREE.CanvasRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
var container = $('#container'); | |
container.append( renderer.domElement ); | |
} | |
function animate() { | |
// Include examples/js/RequestAnimationFrame.js for cross-browser compatibility. | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
function render() { | |
mesh.rotation.x += 0.01; | |
mesh.rotation.y += 0.02; | |
renderer.render( scene, camera ); | |
} | |
</script> | |
</html> |
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