Created
November 26, 2019 14:12
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function love.draw() | |
local canvas, x, y, width, height, rotation, scaleX, scaleY, offsetX, offsetY = Scene:getRender() | |
love.graphics.setShader(crtShader) | |
love.graphics.draw(canvas, x, y, width, height, rotation, scaleX, scaleY, offsetX, offsetY) | |
end | |
scene.getRender = function (self, drawArg) | |
love.graphics.setColor(1,1,1) | |
love.graphics.setCanvas({self.threeCanvas, depth=true}) | |
love.graphics.clear(0,0,0,0) | |
love.graphics.setShader(self.threeShader) | |
-- compile camera data into usable view to send to threeShader | |
local Camera = self.camera | |
local camTransform = cpml.mat4() | |
camTransform:rotate(camTransform, Camera.angle.y, cpml.vec3.unit_x) | |
camTransform:rotate(camTransform, Camera.angle.x, cpml.vec3.unit_y) | |
camTransform:rotate(camTransform, Camera.angle.z, cpml.vec3.unit_z) | |
camTransform:translate(camTransform, Camera.pos*-1) | |
self.threeShader:send("view", Camera.perspective * TransposeMatrix(camTransform)) | |
self.threeShader:send("ambientLight", self.ambientLight) | |
self.threeShader:send("ambientVector", self.ambientVector) | |
-- go through all models in modelList and draw them | |
for i=1, #self.modelList do | |
local model = self.modelList[i] | |
if model ~= nil and model.visible and #model.verts > 0 then | |
self.threeShader:send("model_matrix", model.transform) | |
self.threeShader:send("model_matrix_inverse", TransposeMatrix(InvertMatrix(model.transform))) | |
love.graphics.setWireframe(model.wireframe) | |
if model.culling then | |
love.graphics.setMeshCullMode("back") | |
end | |
love.graphics.draw(model.mesh, -self.renderWidth/2, -self.renderHeight/2) | |
love.graphics.setMeshCullMode("none") | |
love.graphics.setWireframe(false) | |
end | |
end | |
love.graphics.setShader() | |
love.graphics.setCanvas() | |
love.graphics.setColor(1,1,1) | |
if drawArg == nil or drawArg == true then | |
return self.threeCanvas, self.renderWidth/2, self.renderHeight/2, 0, 1,-1, self.renderWidth/2, self.renderHeight/2 | |
--love.graphics.draw(self.threeCanvas, self.renderWidth/2,self.renderHeight/2, 0, 1,-1, self.renderWidth/2, self.renderHeight/2) | |
end | |
end |
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