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Last active February 11, 2016 20:07
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Universal Principles of Design - Quick Reference

Universal Principles of Design [Quick Reference]

Cheat Sheet for the book by Lidwell, Holden, and Butler

80/20 Rule

Accessibility

Advance Organizer

Aesthetic-Usability Effect

Affordance

Alignment

Anthropomorphic Form

Archetypes

Area Alignment

Attractiveness Bias

80% of x involves 20% of y

Example

A toolbar that takes up little space but provides a bunch of functionality.

Environments should be accessible to as many users as possible without modification. There are 4 traits that indicate this: perceptibility, operability, simplicity, and forgiveness.

Example

Web forms with placeholder text and aria attributes.

Instructional technique that explains new things using existing knowledge. Two types: expository and comparative.

Example

Tree chart do depict someone's ancestry (expository).

People like to use and prefer pretty things.

Example

Pretty things.

Where physical characteristics of an object match/influence its function

Example

Plate on door meant to be pushed vs handle meant to be pulled.

Placement of elements so that the edges line up along a line. Could also be a line through the vertical center.

Example

Any word document.

A tendency to favor humanoid looking things.

Example

Pear shaped method soap dispenser.

Universal patterns derived from innate biases.

Example

Foreboding architecture surrounding nuclear disposal sites to warn future intelligence.

Aligning elements based on the density of their area and not just their edges.

Example

Vertical silhouettes of people.

Tendecy to perceive attractive people as smarter, more moral, sociable, and competent.

Example

JFK vs Nixon.

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