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June 17, 2016 17:56
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// OpenGL Extension Exclusions - may be modified before building. | |
// | |
// Generated for Intel Open Source Technology Center, Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) | |
// OpenGL v3.0 Mesa 11.1.0 (git-525f3c2), using FreeGLUT v30000 | |
#define NO_GL_VERSION_4_5 | |
#define NO_GL_VERSION_4_4 | |
#define NO_GL_VERSION_4_3 | |
#define NO_GL_VERSION_4_2 | |
#define NO_GL_VERSION_4_1 | |
#define NO_GL_VERSION_4_0 | |
#define NO_GL_VERSION_3_3 | |
#define NO_GL_VERSION_3_2 | |
#define NO_GL_VERSION_3_1 | |
#define NO_GL_3DFX_multisample | |
#define NO_GL_3DFX_tbuffer | |
#define NO_GL_AMD_blend_minmax_factor | |
#define NO_GL_AMD_debug_output | |
#define NO_GL_AMD_depth_clamp_separate | |
#define NO_GL_AMD_gcn_shader | |
#define NO_GL_AMD_gpu_shader_int64 | |
#define NO_GL_AMD_interleaved_elements | |
#define NO_GL_AMD_multi_draw_indirect | |
#define NO_GL_AMD_name_gen_delete | |
#define NO_GL_AMD_occlusion_query_event | |
#define NO_GL_AMD_performance_monitor | |
#define NO_GL_AMD_pinned_memory | |
#define NO_GL_AMD_query_buffer_object | |
#define NO_GL_AMD_sample_positions | |
#define NO_GL_AMD_shader_atomic_counter_ops | |
#define NO_GL_AMD_shader_explicit_vertex_parameter | |
#define NO_GL_AMD_shader_stencil_export | |
#define NO_GL_AMD_sparse_texture | |
#define NO_GL_AMD_stencil_operation_extended | |
#define NO_GL_AMD_texture_texture4 | |
#define NO_GL_AMD_transform_feedback3_lines_triangles | |
#define NO_GL_AMD_transform_feedback4 | |
#define NO_GL_AMD_vertex_shader_layer | |
#define NO_GL_AMD_vertex_shader_tessellator | |
#define NO_GL_AMD_vertex_shader_viewport_index | |
#define NO_GL_APPLE_aux_depth_stencil | |
#define NO_GL_APPLE_client_storage | |
#define NO_GL_APPLE_element_array | |
#define NO_GL_APPLE_fence | |
#define NO_GL_APPLE_float_pixels | |
#define NO_GL_APPLE_flush_buffer_range | |
#define NO_GL_APPLE_rgb_422 | |
#define NO_GL_APPLE_row_bytes | |
#define NO_GL_APPLE_specular_vector | |
#define NO_GL_APPLE_texture_range | |
#define NO_GL_APPLE_transform_hint | |
#define NO_GL_APPLE_vertex_array_range | |
#define NO_GL_APPLE_vertex_program_evaluators | |
#define NO_GL_APPLE_ycbcr_422 | |
#define NO_GL_ARB_ES3_1_compatibility | |
#define NO_GL_ARB_ES3_2_compatibility | |
#define NO_GL_ARB_base_instance | |
#define NO_GL_ARB_bindless_texture | |
#define NO_GL_ARB_cl_event | |
#define NO_GL_ARB_compatibility | |
#define NO_GL_ARB_compute_shader | |
#define NO_GL_ARB_compute_variable_group_size | |
#define NO_GL_ARB_cull_distance | |
#define NO_GL_ARB_direct_state_access | |
#define NO_GL_ARB_draw_indirect | |
#define NO_GL_ARB_enhanced_layouts | |
#define NO_GL_ARB_fragment_layer_viewport | |
#define NO_GL_ARB_fragment_shader_interlock | |
#define NO_GL_ARB_geometry_shader4 | |
#define NO_GL_ARB_gpu_shader5 | |
#define NO_GL_ARB_gpu_shader_fp64 | |
#define NO_GL_ARB_gpu_shader_int64 | |
#define NO_GL_ARB_imaging | |
#define NO_GL_ARB_indirect_parameters | |
#define NO_GL_ARB_internalformat_query2 | |
#define NO_GL_ARB_matrix_palette | |
#define NO_GL_ARB_multi_draw_indirect | |
#define NO_GL_ARB_parallel_shader_compile | |
#define NO_GL_ARB_post_depth_coverage | |
#define NO_GL_ARB_query_buffer_object | |
#define NO_GL_ARB_robust_buffer_access_behavior | |
#define NO_GL_ARB_robustness_isolation | |
#define NO_GL_ARB_sample_locations | |
#define NO_GL_ARB_shader_atomic_counter_ops | |
#define NO_GL_ARB_shader_ballot | |
#define NO_GL_ARB_shader_draw_parameters | |
#define NO_GL_ARB_shader_group_vote | |
#define NO_GL_ARB_shader_precision | |
#define NO_GL_ARB_shader_stencil_export | |
#define NO_GL_ARB_shader_subroutine | |
#define NO_GL_ARB_shader_viewport_layer_array | |
#define NO_GL_ARB_shading_language_include | |
#define NO_GL_ARB_shadow_ambient | |
#define NO_GL_ARB_sparse_buffer | |
#define NO_GL_ARB_sparse_texture | |
#define NO_GL_ARB_sparse_texture2 | |
#define NO_GL_ARB_sparse_texture_clamp | |
#define NO_GL_ARB_tessellation_shader | |
#define NO_GL_ARB_texture_buffer_object | |
#define NO_GL_ARB_texture_buffer_object_rgb32 | |
#define NO_GL_ARB_texture_buffer_range | |
#define NO_GL_ARB_texture_filter_minmax | |
#define NO_GL_ARB_texture_stencil8 | |
#define NO_GL_ARB_transform_feedback_overflow_query | |
#define NO_GL_ARB_vertex_attrib_64bit | |
#define NO_GL_ARB_vertex_blend | |
#define NO_GL_ARB_viewport_array | |
#define NO_GL_ATI_element_array | |
#define NO_GL_ATI_envmap_bumpmap | |
#define NO_GL_ATI_fragment_shader | |
#define NO_GL_ATI_map_object_buffer | |
#define NO_GL_ATI_meminfo | |
#define NO_GL_ATI_pixel_format_float | |
#define NO_GL_ATI_pn_triangles | |
#define NO_GL_ATI_text_fragment_shader | |
#define NO_GL_ATI_texture_mirror_once | |
#define NO_GL_ATI_vertex_array_object | |
#define NO_GL_ATI_vertex_attrib_array_object | |
#define NO_GL_ATI_vertex_streams | |
#define NO_GL_EXT_422_pixels | |
#define NO_GL_EXT_bindable_uniform | |
#define NO_GL_EXT_blend_logic_op | |
#define NO_GL_EXT_clip_volume_hint | |
#define NO_GL_EXT_cmyka | |
#define NO_GL_EXT_color_subtable | |
#define NO_GL_EXT_convolution | |
#define NO_GL_EXT_coordinate_frame | |
#define NO_GL_EXT_cull_vertex | |
#define NO_GL_EXT_debug_label | |
#define NO_GL_EXT_debug_marker | |
#define NO_GL_EXT_depth_bounds_test | |
#define NO_GL_EXT_direct_state_access | |
#define NO_GL_EXT_geometry_shader4 | |
#define NO_GL_EXT_gpu_shader4 | |
#define NO_GL_EXT_histogram | |
#define NO_GL_EXT_index_array_formats | |
#define NO_GL_EXT_index_func | |
#define NO_GL_EXT_index_material | |
#define NO_GL_EXT_index_texture | |
#define NO_GL_EXT_light_texture | |
#define NO_GL_EXT_misc_attribute | |
#define NO_GL_EXT_multisample | |
#define NO_GL_EXT_paletted_texture | |
#define NO_GL_EXT_pixel_transform | |
#define NO_GL_EXT_pixel_transform_color_table | |
#define NO_GL_EXT_post_depth_coverage | |
#define NO_GL_EXT_raster_multisample | |
#define NO_GL_EXT_separate_shader_objects | |
#define NO_GL_EXT_shader_image_load_formatted | |
#define NO_GL_EXT_shader_image_load_store | |
#define NO_GL_EXT_shared_texture_palette | |
#define NO_GL_EXT_sparse_texture2 | |
#define NO_GL_EXT_stencil_clear_tag | |
#define NO_GL_EXT_texture_buffer_object | |
#define NO_GL_EXT_texture_compression_latc | |
#define NO_GL_EXT_texture_filter_minmax | |
#define NO_GL_EXT_texture_mirror_clamp | |
#define NO_GL_EXT_texture_perturb_normal | |
#define NO_GL_EXT_vertex_attrib_64bit | |
#define NO_GL_EXT_vertex_shader | |
#define NO_GL_EXT_vertex_weighting | |
#define NO_GL_EXT_window_rectangles | |
#define NO_GL_EXT_x11_sync_object | |
#define NO_GL_GREMEDY_frame_terminator | |
#define NO_GL_GREMEDY_string_marker | |
#define NO_GL_HP_convolution_border_modes | |
#define NO_GL_HP_image_transform | |
#define NO_GL_HP_occlusion_test | |
#define NO_GL_HP_texture_lighting | |
#define NO_GL_IBM_cull_vertex | |
#define NO_GL_IBM_static_data | |
#define NO_GL_IBM_vertex_array_lists | |
#define NO_GL_INGR_color_clamp | |
#define NO_GL_INGR_interlace_read | |
#define NO_GL_INTEL_fragment_shader_ordering | |
#define NO_GL_INTEL_framebuffer_CMAA | |
#define NO_GL_INTEL_map_texture | |
#define NO_GL_INTEL_parallel_arrays | |
#define NO_GL_INTEL_performance_query | |
#define NO_GL_KHR_blend_equation_advanced | |
#define NO_GL_KHR_blend_equation_advanced_coherent | |
#define NO_GL_KHR_no_error | |
#define NO_GL_KHR_robust_buffer_access_behavior | |
#define NO_GL_KHR_robustness | |
#define NO_GL_KHR_texture_compression_astc_hdr | |
#define NO_GL_KHR_texture_compression_astc_ldr | |
#define NO_GL_KHR_texture_compression_astc_sliced_3d | |
#define NO_GL_MESAX_texture_stack | |
#define NO_GL_MESA_resize_buffers | |
#define NO_GL_MESA_ycbcr_texture | |
#define NO_GL_NVX_conditional_render | |
#define NO_GL_NVX_gpu_memory_info | |
#define NO_GL_NV_bindless_multi_draw_indirect | |
#define NO_GL_NV_bindless_multi_draw_indirect_count | |
#define NO_GL_NV_bindless_texture | |
#define NO_GL_NV_blend_equation_advanced | |
#define NO_GL_NV_blend_equation_advanced_coherent | |
#define NO_GL_NV_clip_space_w_scaling | |
#define NO_GL_NV_command_list | |
#define NO_GL_NV_compute_program5 | |
#define NO_GL_NV_conservative_raster | |
#define NO_GL_NV_conservative_raster_dilate | |
#define NO_GL_NV_conservative_raster_pre_snap_triangles | |
#define NO_GL_NV_copy_depth_to_color | |
#define NO_GL_NV_copy_image | |
#define NO_GL_NV_deep_texture3D | |
#define NO_GL_NV_depth_buffer_float | |
#define NO_GL_NV_draw_texture | |
#define NO_GL_NV_evaluators | |
#define NO_GL_NV_explicit_multisample | |
#define NO_GL_NV_fence | |
#define NO_GL_NV_fill_rectangle | |
#define NO_GL_NV_float_buffer | |
#define NO_GL_NV_fog_distance | |
#define NO_GL_NV_fragment_coverage_to_color | |
#define NO_GL_NV_fragment_program | |
#define NO_GL_NV_fragment_program2 | |
#define NO_GL_NV_fragment_program4 | |
#define NO_GL_NV_fragment_program_option | |
#define NO_GL_NV_fragment_shader_interlock | |
#define NO_GL_NV_framebuffer_mixed_samples | |
#define NO_GL_NV_framebuffer_multisample_coverage | |
#define NO_GL_NV_geometry_program4 | |
#define NO_GL_NV_geometry_shader4 | |
#define NO_GL_NV_geometry_shader_passthrough | |
#define NO_GL_NV_gpu_program4 | |
#define NO_GL_NV_gpu_program5 | |
#define NO_GL_NV_gpu_program5_mem_extended | |
#define NO_GL_NV_gpu_shader5 | |
#define NO_GL_NV_half_float | |
#define NO_GL_NV_internalformat_sample_query | |
#define NO_GL_NV_multisample_coverage | |
#define NO_GL_NV_multisample_filter_hint | |
#define NO_GL_NV_occlusion_query | |
#define NO_GL_NV_parameter_buffer_object | |
#define NO_GL_NV_parameter_buffer_object2 | |
#define NO_GL_NV_path_rendering | |
#define NO_GL_NV_path_rendering_shared_edge | |
#define NO_GL_NV_pixel_data_range | |
#define NO_GL_NV_point_sprite | |
#define NO_GL_NV_present_video | |
#define NO_GL_NV_register_combiners | |
#define NO_GL_NV_register_combiners2 | |
#define NO_GL_NV_robustness_video_memory_purge | |
#define NO_GL_NV_sample_locations | |
#define NO_GL_NV_sample_mask_override_coverage | |
#define NO_GL_NV_shader_atomic_counters | |
#define NO_GL_NV_shader_atomic_float | |
#define NO_GL_NV_shader_atomic_float64 | |
#define NO_GL_NV_shader_atomic_fp16_vector | |
#define NO_GL_NV_shader_atomic_int64 | |
#define NO_GL_NV_shader_buffer_load | |
#define NO_GL_NV_shader_buffer_store | |
#define NO_GL_NV_shader_storage_buffer_object | |
#define NO_GL_NV_shader_thread_group | |
#define NO_GL_NV_shader_thread_shuffle | |
#define NO_GL_NV_stereo_view_rendering | |
#define NO_GL_NV_tessellation_program5 | |
#define NO_GL_NV_texgen_emboss | |
#define NO_GL_NV_texture_compression_vtc | |
#define NO_GL_NV_texture_expand_normal | |
#define NO_GL_NV_texture_multisample | |
#define NO_GL_NV_texture_shader | |
#define NO_GL_NV_texture_shader2 | |
#define NO_GL_NV_texture_shader3 | |
#define NO_GL_NV_transform_feedback | |
#define NO_GL_NV_transform_feedback2 | |
#define NO_GL_NV_uniform_buffer_unified_memory | |
#define NO_GL_NV_vdpau_interop | |
#define NO_GL_NV_vertex_array_range | |
#define NO_GL_NV_vertex_array_range2 | |
#define NO_GL_NV_vertex_attrib_integer_64bit | |
#define NO_GL_NV_vertex_buffer_unified_memory | |
#define NO_GL_NV_vertex_program | |
#define NO_GL_NV_vertex_program1_1 | |
#define NO_GL_NV_vertex_program2 | |
#define NO_GL_NV_vertex_program2_option | |
#define NO_GL_NV_vertex_program3 | |
#define NO_GL_NV_vertex_program4 | |
#define NO_GL_NV_video_capture | |
#define NO_GL_NV_viewport_array2 | |
#define NO_GL_NV_viewport_swizzle | |
#define NO_GL_OES_byte_coordinates | |
#define NO_GL_OES_compressed_paletted_texture | |
#define NO_GL_OES_fixed_point | |
#define NO_GL_OES_query_matrix | |
#define NO_GL_OES_single_precision | |
#define NO_GL_OML_interlace | |
#define NO_GL_OML_resample | |
#define NO_GL_OML_subsample | |
#define NO_GL_OVR_multiview | |
#define NO_GL_OVR_multiview2 | |
#define NO_GL_PGI_misc_hints | |
#define NO_GL_PGI_vertex_hints | |
#define NO_GL_REND_screen_coordinates | |
#define NO_GL_SGIS_detail_texture | |
#define NO_GL_SGIS_fog_function | |
#define NO_GL_SGIS_multisample | |
#define NO_GL_SGIS_pixel_texture | |
#define NO_GL_SGIS_point_line_texgen | |
#define NO_GL_SGIS_point_parameters | |
#define NO_GL_SGIS_sharpen_texture | |
#define NO_GL_SGIS_texture4D | |
#define NO_GL_SGIS_texture_color_mask | |
#define NO_GL_SGIS_texture_filter4 | |
#define NO_GL_SGIS_texture_select | |
#define NO_GL_SGIX_async | |
#define NO_GL_SGIX_async_histogram | |
#define NO_GL_SGIX_async_pixel | |
#define NO_GL_SGIX_blend_alpha_minmax | |
#define NO_GL_SGIX_calligraphic_fragment | |
#define NO_GL_SGIX_clipmap | |
#define NO_GL_SGIX_convolution_accuracy | |
#define NO_GL_SGIX_depth_pass_instrument | |
#define NO_GL_SGIX_depth_texture | |
#define NO_GL_SGIX_flush_raster | |
#define NO_GL_SGIX_fog_offset | |
#define NO_GL_SGIX_fragment_lighting | |
#define NO_GL_SGIX_framezoom | |
#define NO_GL_SGIX_igloo_interface | |
#define NO_GL_SGIX_instruments | |
#define NO_GL_SGIX_interlace | |
#define NO_GL_SGIX_ir_instrument1 | |
#define NO_GL_SGIX_list_priority | |
#define NO_GL_SGIX_pixel_texture | |
#define NO_GL_SGIX_pixel_tiles | |
#define NO_GL_SGIX_polynomial_ffd | |
#define NO_GL_SGIX_reference_plane | |
#define NO_GL_SGIX_resample | |
#define NO_GL_SGIX_scalebias_hint | |
#define NO_GL_SGIX_shadow | |
#define NO_GL_SGIX_shadow_ambient | |
#define NO_GL_SGIX_sprite | |
#define NO_GL_SGIX_subsample | |
#define NO_GL_SGIX_tag_sample_buffer | |
#define NO_GL_SGIX_texture_add_env | |
#define NO_GL_SGIX_texture_coordinate_clamp | |
#define NO_GL_SGIX_texture_lod_bias | |
#define NO_GL_SGIX_texture_multi_buffer | |
#define NO_GL_SGIX_texture_scale_bias | |
#define NO_GL_SGIX_vertex_preclip | |
#define NO_GL_SGIX_ycrcb | |
#define NO_GL_SGIX_ycrcb_subsample | |
#define NO_GL_SGIX_ycrcba | |
#define NO_GL_SGI_color_matrix | |
#define NO_GL_SGI_color_table | |
#define NO_GL_SGI_texture_color_table | |
#define NO_GL_SUNX_constant_data | |
#define NO_GL_SUN_convolution_border_modes | |
#define NO_GL_SUN_global_alpha | |
#define NO_GL_SUN_mesh_array | |
#define NO_GL_SUN_slice_accum | |
#define NO_GL_SUN_triangle_list | |
#define NO_GL_SUN_vertex | |
#define NO_GL_WIN_phong_shading | |
#define NO_GL_WIN_specular_fog |
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