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@dnmfarrell
Created June 17, 2016 17:56
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// OpenGL Extension Exclusions - may be modified before building.
//
// Generated for Intel Open Source Technology Center, Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
// OpenGL v3.0 Mesa 11.1.0 (git-525f3c2), using FreeGLUT v30000
#define NO_GL_VERSION_4_5
#define NO_GL_VERSION_4_4
#define NO_GL_VERSION_4_3
#define NO_GL_VERSION_4_2
#define NO_GL_VERSION_4_1
#define NO_GL_VERSION_4_0
#define NO_GL_VERSION_3_3
#define NO_GL_VERSION_3_2
#define NO_GL_VERSION_3_1
#define NO_GL_3DFX_multisample
#define NO_GL_3DFX_tbuffer
#define NO_GL_AMD_blend_minmax_factor
#define NO_GL_AMD_debug_output
#define NO_GL_AMD_depth_clamp_separate
#define NO_GL_AMD_gcn_shader
#define NO_GL_AMD_gpu_shader_int64
#define NO_GL_AMD_interleaved_elements
#define NO_GL_AMD_multi_draw_indirect
#define NO_GL_AMD_name_gen_delete
#define NO_GL_AMD_occlusion_query_event
#define NO_GL_AMD_performance_monitor
#define NO_GL_AMD_pinned_memory
#define NO_GL_AMD_query_buffer_object
#define NO_GL_AMD_sample_positions
#define NO_GL_AMD_shader_atomic_counter_ops
#define NO_GL_AMD_shader_explicit_vertex_parameter
#define NO_GL_AMD_shader_stencil_export
#define NO_GL_AMD_sparse_texture
#define NO_GL_AMD_stencil_operation_extended
#define NO_GL_AMD_texture_texture4
#define NO_GL_AMD_transform_feedback3_lines_triangles
#define NO_GL_AMD_transform_feedback4
#define NO_GL_AMD_vertex_shader_layer
#define NO_GL_AMD_vertex_shader_tessellator
#define NO_GL_AMD_vertex_shader_viewport_index
#define NO_GL_APPLE_aux_depth_stencil
#define NO_GL_APPLE_client_storage
#define NO_GL_APPLE_element_array
#define NO_GL_APPLE_fence
#define NO_GL_APPLE_float_pixels
#define NO_GL_APPLE_flush_buffer_range
#define NO_GL_APPLE_rgb_422
#define NO_GL_APPLE_row_bytes
#define NO_GL_APPLE_specular_vector
#define NO_GL_APPLE_texture_range
#define NO_GL_APPLE_transform_hint
#define NO_GL_APPLE_vertex_array_range
#define NO_GL_APPLE_vertex_program_evaluators
#define NO_GL_APPLE_ycbcr_422
#define NO_GL_ARB_ES3_1_compatibility
#define NO_GL_ARB_ES3_2_compatibility
#define NO_GL_ARB_base_instance
#define NO_GL_ARB_bindless_texture
#define NO_GL_ARB_cl_event
#define NO_GL_ARB_compatibility
#define NO_GL_ARB_compute_shader
#define NO_GL_ARB_compute_variable_group_size
#define NO_GL_ARB_cull_distance
#define NO_GL_ARB_direct_state_access
#define NO_GL_ARB_draw_indirect
#define NO_GL_ARB_enhanced_layouts
#define NO_GL_ARB_fragment_layer_viewport
#define NO_GL_ARB_fragment_shader_interlock
#define NO_GL_ARB_geometry_shader4
#define NO_GL_ARB_gpu_shader5
#define NO_GL_ARB_gpu_shader_fp64
#define NO_GL_ARB_gpu_shader_int64
#define NO_GL_ARB_imaging
#define NO_GL_ARB_indirect_parameters
#define NO_GL_ARB_internalformat_query2
#define NO_GL_ARB_matrix_palette
#define NO_GL_ARB_multi_draw_indirect
#define NO_GL_ARB_parallel_shader_compile
#define NO_GL_ARB_post_depth_coverage
#define NO_GL_ARB_query_buffer_object
#define NO_GL_ARB_robust_buffer_access_behavior
#define NO_GL_ARB_robustness_isolation
#define NO_GL_ARB_sample_locations
#define NO_GL_ARB_shader_atomic_counter_ops
#define NO_GL_ARB_shader_ballot
#define NO_GL_ARB_shader_draw_parameters
#define NO_GL_ARB_shader_group_vote
#define NO_GL_ARB_shader_precision
#define NO_GL_ARB_shader_stencil_export
#define NO_GL_ARB_shader_subroutine
#define NO_GL_ARB_shader_viewport_layer_array
#define NO_GL_ARB_shading_language_include
#define NO_GL_ARB_shadow_ambient
#define NO_GL_ARB_sparse_buffer
#define NO_GL_ARB_sparse_texture
#define NO_GL_ARB_sparse_texture2
#define NO_GL_ARB_sparse_texture_clamp
#define NO_GL_ARB_tessellation_shader
#define NO_GL_ARB_texture_buffer_object
#define NO_GL_ARB_texture_buffer_object_rgb32
#define NO_GL_ARB_texture_buffer_range
#define NO_GL_ARB_texture_filter_minmax
#define NO_GL_ARB_texture_stencil8
#define NO_GL_ARB_transform_feedback_overflow_query
#define NO_GL_ARB_vertex_attrib_64bit
#define NO_GL_ARB_vertex_blend
#define NO_GL_ARB_viewport_array
#define NO_GL_ATI_element_array
#define NO_GL_ATI_envmap_bumpmap
#define NO_GL_ATI_fragment_shader
#define NO_GL_ATI_map_object_buffer
#define NO_GL_ATI_meminfo
#define NO_GL_ATI_pixel_format_float
#define NO_GL_ATI_pn_triangles
#define NO_GL_ATI_text_fragment_shader
#define NO_GL_ATI_texture_mirror_once
#define NO_GL_ATI_vertex_array_object
#define NO_GL_ATI_vertex_attrib_array_object
#define NO_GL_ATI_vertex_streams
#define NO_GL_EXT_422_pixels
#define NO_GL_EXT_bindable_uniform
#define NO_GL_EXT_blend_logic_op
#define NO_GL_EXT_clip_volume_hint
#define NO_GL_EXT_cmyka
#define NO_GL_EXT_color_subtable
#define NO_GL_EXT_convolution
#define NO_GL_EXT_coordinate_frame
#define NO_GL_EXT_cull_vertex
#define NO_GL_EXT_debug_label
#define NO_GL_EXT_debug_marker
#define NO_GL_EXT_depth_bounds_test
#define NO_GL_EXT_direct_state_access
#define NO_GL_EXT_geometry_shader4
#define NO_GL_EXT_gpu_shader4
#define NO_GL_EXT_histogram
#define NO_GL_EXT_index_array_formats
#define NO_GL_EXT_index_func
#define NO_GL_EXT_index_material
#define NO_GL_EXT_index_texture
#define NO_GL_EXT_light_texture
#define NO_GL_EXT_misc_attribute
#define NO_GL_EXT_multisample
#define NO_GL_EXT_paletted_texture
#define NO_GL_EXT_pixel_transform
#define NO_GL_EXT_pixel_transform_color_table
#define NO_GL_EXT_post_depth_coverage
#define NO_GL_EXT_raster_multisample
#define NO_GL_EXT_separate_shader_objects
#define NO_GL_EXT_shader_image_load_formatted
#define NO_GL_EXT_shader_image_load_store
#define NO_GL_EXT_shared_texture_palette
#define NO_GL_EXT_sparse_texture2
#define NO_GL_EXT_stencil_clear_tag
#define NO_GL_EXT_texture_buffer_object
#define NO_GL_EXT_texture_compression_latc
#define NO_GL_EXT_texture_filter_minmax
#define NO_GL_EXT_texture_mirror_clamp
#define NO_GL_EXT_texture_perturb_normal
#define NO_GL_EXT_vertex_attrib_64bit
#define NO_GL_EXT_vertex_shader
#define NO_GL_EXT_vertex_weighting
#define NO_GL_EXT_window_rectangles
#define NO_GL_EXT_x11_sync_object
#define NO_GL_GREMEDY_frame_terminator
#define NO_GL_GREMEDY_string_marker
#define NO_GL_HP_convolution_border_modes
#define NO_GL_HP_image_transform
#define NO_GL_HP_occlusion_test
#define NO_GL_HP_texture_lighting
#define NO_GL_IBM_cull_vertex
#define NO_GL_IBM_static_data
#define NO_GL_IBM_vertex_array_lists
#define NO_GL_INGR_color_clamp
#define NO_GL_INGR_interlace_read
#define NO_GL_INTEL_fragment_shader_ordering
#define NO_GL_INTEL_framebuffer_CMAA
#define NO_GL_INTEL_map_texture
#define NO_GL_INTEL_parallel_arrays
#define NO_GL_INTEL_performance_query
#define NO_GL_KHR_blend_equation_advanced
#define NO_GL_KHR_blend_equation_advanced_coherent
#define NO_GL_KHR_no_error
#define NO_GL_KHR_robust_buffer_access_behavior
#define NO_GL_KHR_robustness
#define NO_GL_KHR_texture_compression_astc_hdr
#define NO_GL_KHR_texture_compression_astc_ldr
#define NO_GL_KHR_texture_compression_astc_sliced_3d
#define NO_GL_MESAX_texture_stack
#define NO_GL_MESA_resize_buffers
#define NO_GL_MESA_ycbcr_texture
#define NO_GL_NVX_conditional_render
#define NO_GL_NVX_gpu_memory_info
#define NO_GL_NV_bindless_multi_draw_indirect
#define NO_GL_NV_bindless_multi_draw_indirect_count
#define NO_GL_NV_bindless_texture
#define NO_GL_NV_blend_equation_advanced
#define NO_GL_NV_blend_equation_advanced_coherent
#define NO_GL_NV_clip_space_w_scaling
#define NO_GL_NV_command_list
#define NO_GL_NV_compute_program5
#define NO_GL_NV_conservative_raster
#define NO_GL_NV_conservative_raster_dilate
#define NO_GL_NV_conservative_raster_pre_snap_triangles
#define NO_GL_NV_copy_depth_to_color
#define NO_GL_NV_copy_image
#define NO_GL_NV_deep_texture3D
#define NO_GL_NV_depth_buffer_float
#define NO_GL_NV_draw_texture
#define NO_GL_NV_evaluators
#define NO_GL_NV_explicit_multisample
#define NO_GL_NV_fence
#define NO_GL_NV_fill_rectangle
#define NO_GL_NV_float_buffer
#define NO_GL_NV_fog_distance
#define NO_GL_NV_fragment_coverage_to_color
#define NO_GL_NV_fragment_program
#define NO_GL_NV_fragment_program2
#define NO_GL_NV_fragment_program4
#define NO_GL_NV_fragment_program_option
#define NO_GL_NV_fragment_shader_interlock
#define NO_GL_NV_framebuffer_mixed_samples
#define NO_GL_NV_framebuffer_multisample_coverage
#define NO_GL_NV_geometry_program4
#define NO_GL_NV_geometry_shader4
#define NO_GL_NV_geometry_shader_passthrough
#define NO_GL_NV_gpu_program4
#define NO_GL_NV_gpu_program5
#define NO_GL_NV_gpu_program5_mem_extended
#define NO_GL_NV_gpu_shader5
#define NO_GL_NV_half_float
#define NO_GL_NV_internalformat_sample_query
#define NO_GL_NV_multisample_coverage
#define NO_GL_NV_multisample_filter_hint
#define NO_GL_NV_occlusion_query
#define NO_GL_NV_parameter_buffer_object
#define NO_GL_NV_parameter_buffer_object2
#define NO_GL_NV_path_rendering
#define NO_GL_NV_path_rendering_shared_edge
#define NO_GL_NV_pixel_data_range
#define NO_GL_NV_point_sprite
#define NO_GL_NV_present_video
#define NO_GL_NV_register_combiners
#define NO_GL_NV_register_combiners2
#define NO_GL_NV_robustness_video_memory_purge
#define NO_GL_NV_sample_locations
#define NO_GL_NV_sample_mask_override_coverage
#define NO_GL_NV_shader_atomic_counters
#define NO_GL_NV_shader_atomic_float
#define NO_GL_NV_shader_atomic_float64
#define NO_GL_NV_shader_atomic_fp16_vector
#define NO_GL_NV_shader_atomic_int64
#define NO_GL_NV_shader_buffer_load
#define NO_GL_NV_shader_buffer_store
#define NO_GL_NV_shader_storage_buffer_object
#define NO_GL_NV_shader_thread_group
#define NO_GL_NV_shader_thread_shuffle
#define NO_GL_NV_stereo_view_rendering
#define NO_GL_NV_tessellation_program5
#define NO_GL_NV_texgen_emboss
#define NO_GL_NV_texture_compression_vtc
#define NO_GL_NV_texture_expand_normal
#define NO_GL_NV_texture_multisample
#define NO_GL_NV_texture_shader
#define NO_GL_NV_texture_shader2
#define NO_GL_NV_texture_shader3
#define NO_GL_NV_transform_feedback
#define NO_GL_NV_transform_feedback2
#define NO_GL_NV_uniform_buffer_unified_memory
#define NO_GL_NV_vdpau_interop
#define NO_GL_NV_vertex_array_range
#define NO_GL_NV_vertex_array_range2
#define NO_GL_NV_vertex_attrib_integer_64bit
#define NO_GL_NV_vertex_buffer_unified_memory
#define NO_GL_NV_vertex_program
#define NO_GL_NV_vertex_program1_1
#define NO_GL_NV_vertex_program2
#define NO_GL_NV_vertex_program2_option
#define NO_GL_NV_vertex_program3
#define NO_GL_NV_vertex_program4
#define NO_GL_NV_video_capture
#define NO_GL_NV_viewport_array2
#define NO_GL_NV_viewport_swizzle
#define NO_GL_OES_byte_coordinates
#define NO_GL_OES_compressed_paletted_texture
#define NO_GL_OES_fixed_point
#define NO_GL_OES_query_matrix
#define NO_GL_OES_single_precision
#define NO_GL_OML_interlace
#define NO_GL_OML_resample
#define NO_GL_OML_subsample
#define NO_GL_OVR_multiview
#define NO_GL_OVR_multiview2
#define NO_GL_PGI_misc_hints
#define NO_GL_PGI_vertex_hints
#define NO_GL_REND_screen_coordinates
#define NO_GL_SGIS_detail_texture
#define NO_GL_SGIS_fog_function
#define NO_GL_SGIS_multisample
#define NO_GL_SGIS_pixel_texture
#define NO_GL_SGIS_point_line_texgen
#define NO_GL_SGIS_point_parameters
#define NO_GL_SGIS_sharpen_texture
#define NO_GL_SGIS_texture4D
#define NO_GL_SGIS_texture_color_mask
#define NO_GL_SGIS_texture_filter4
#define NO_GL_SGIS_texture_select
#define NO_GL_SGIX_async
#define NO_GL_SGIX_async_histogram
#define NO_GL_SGIX_async_pixel
#define NO_GL_SGIX_blend_alpha_minmax
#define NO_GL_SGIX_calligraphic_fragment
#define NO_GL_SGIX_clipmap
#define NO_GL_SGIX_convolution_accuracy
#define NO_GL_SGIX_depth_pass_instrument
#define NO_GL_SGIX_depth_texture
#define NO_GL_SGIX_flush_raster
#define NO_GL_SGIX_fog_offset
#define NO_GL_SGIX_fragment_lighting
#define NO_GL_SGIX_framezoom
#define NO_GL_SGIX_igloo_interface
#define NO_GL_SGIX_instruments
#define NO_GL_SGIX_interlace
#define NO_GL_SGIX_ir_instrument1
#define NO_GL_SGIX_list_priority
#define NO_GL_SGIX_pixel_texture
#define NO_GL_SGIX_pixel_tiles
#define NO_GL_SGIX_polynomial_ffd
#define NO_GL_SGIX_reference_plane
#define NO_GL_SGIX_resample
#define NO_GL_SGIX_scalebias_hint
#define NO_GL_SGIX_shadow
#define NO_GL_SGIX_shadow_ambient
#define NO_GL_SGIX_sprite
#define NO_GL_SGIX_subsample
#define NO_GL_SGIX_tag_sample_buffer
#define NO_GL_SGIX_texture_add_env
#define NO_GL_SGIX_texture_coordinate_clamp
#define NO_GL_SGIX_texture_lod_bias
#define NO_GL_SGIX_texture_multi_buffer
#define NO_GL_SGIX_texture_scale_bias
#define NO_GL_SGIX_vertex_preclip
#define NO_GL_SGIX_ycrcb
#define NO_GL_SGIX_ycrcb_subsample
#define NO_GL_SGIX_ycrcba
#define NO_GL_SGI_color_matrix
#define NO_GL_SGI_color_table
#define NO_GL_SGI_texture_color_table
#define NO_GL_SUNX_constant_data
#define NO_GL_SUN_convolution_border_modes
#define NO_GL_SUN_global_alpha
#define NO_GL_SUN_mesh_array
#define NO_GL_SUN_slice_accum
#define NO_GL_SUN_triangle_list
#define NO_GL_SUN_vertex
#define NO_GL_WIN_phong_shading
#define NO_GL_WIN_specular_fog
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