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use std::io::println; | |
use rf_common::*; | |
use syntax::ast; | |
use rustc::middle::{ty,typeck}; | |
use syntax::codemap::{BytePos, Pos}; | |
use rsfind::ShowDefMode; | |
... | |
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template<typename T, typename OFFSET=int, | |
int ALIGN_SHIFT=2> | |
class OffsetPtr | |
{ | |
OFFSET ofs; | |
public: | |
T* operator->() { | |
return (T*) (((((size_t)this)>>ALIGN_SHIFT)+ofs)<<ALIGN_SHIFT); | |
}; |
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struct Blob<HEADER> { | |
data:~[u8], | |
} | |
impl<T> std::ops::Deref<T> for Blob<T> { | |
fn deref<'s>(&'s self)->&'s T { | |
//assert!(self.num_bytes() > std::intrinsics::size_of::<T>()); | |
unsafe { &*(&self.data[0] as *u8 as *T) |
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// Developped from a use case: use of a precompiled object graph in a single allocation, | |
// internally using compact relative pointers, interfacing with a C library (openGL) | |
/// return a reference to a different type at a byte offset from the given base object reference | |
unsafe fn byte_ofs_ref<'a,X,Y,I:Int=int>(base:&'a X, ofs:I)->&'a Y { | |
&*( (base as *_ as *u8).offset( ofs.to_int().unwrap() ) as *Y) | |
} | |
/// return a raw ptr to a different type at a byte offset from the given base object reference | |
unsafe fn byte_ofs_ptr<'a,X,Y,I:Int=int>(base:&'a X, ofs:I)->*Y { |
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use std::{io,mem,raw,cast}; | |
struct BlobContainingSlices<'a> { | |
data:~[u8], | |
subset1: &'a [u32], | |
subset2: &'a [u16], | |
} | |
fn slice_within_as<TO,FROM>(owner:&[FROM], start:uint, len_in_new_units:uint)->&[TO] { |
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#[feature(macro_rules)]; | |
use std::{cast}; | |
// emulating C++ classes using Traits as vtables, could the safety be improved? | |
pub trait Foo { | |
fn foo(&self,i:int); | |
} | |
pub struct CppClass<RawDataStruct,TraitInterface> { |
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#[feature(macro_rules)]; | |
#[allow(macro_rules)]; | |
use std::{io,mem,raw,cast}; | |
// emulating C++ classes using Traits as vtables, could the safety be improved? | |
pub trait Foo { | |
fn foo(&self,i:int); | |
} | |
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struct A{ | |
x:int,y:int | |
} | |
struct B{ | |
p:int,q:int | |
} | |
struct C{ | |
a:A,b:B | |
} |
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#![feature(default_type_params)] | |
use std::iter::RandomAccessIterator; | |
trait ScatterInto<'a, T,INDEX=uint> { | |
fn scatter_into<SRC:Iterator<(INDEX,T)>> (&mut self, src:SRC); | |
fn scatter_by_indices<IDXS:Iterator<INDEX>, TS:Iterator<T>> (&mut self, indices:IDXS,values:TS) { self.scatter_into(indices.zip(values) ) } | |
} | |
trait ScatterIntoGrow<'a, T,INDEX=uint> { | |
/// Scatter values into a collection, and grow it if its not large enough |
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pub enum TileHolder<T> { // <<<< doesn't work | |
EmptyTile(T), | |
DataTile(~Array8x8<T>) | |
} | |
//... | |
impl<T:Clone+Eq> TileHolder<T> { | |
fn change_to_data_if_not(&mut self,desiredValue:&T) { | |
match self { | |
&EmptyTile(ref x)=> { | |
if x!=desiredValue |
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