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@karpathy
karpathy / stablediffusionwalk.py
Last active April 25, 2024 11:25
hacky stablediffusion code for generating videos
"""
stable diffusion dreaming
creates hypnotic moving videos by smoothly walking randomly through the sample space
example way to run this script:
$ python stablediffusionwalk.py --prompt "blueberry spaghetti" --name blueberry
to stitch together the images, e.g.:
$ ffmpeg -r 10 -f image2 -s 512x512 -i blueberry/frame%06d.jpg -vcodec libx264 -crf 10 -pix_fmt yuv420p blueberry.mp4
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 3, 2024 10:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@puffnfresh
puffnfresh / CGSSpaces.h
Last active February 20, 2023 17:57
Header for undocumented Spaces APIs
#include <Carbon/Carbon.h>
typedef void *CGSConnectionID;
extern CGSConnectionID _CGSDefaultConnection(void);
#define CGSDefaultConnection _CGSDefaultConnection()
typedef uint64_t CGSSpace;
typedef enum _CGSSpaceType {
kCGSSpaceUser,
kCGSSpaceFullscreen,