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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "GameFramework/Actor.h" | |
#include "Item.generated.h" | |
USTRUCT(BlueprintType) | |
struct FAngularVelocity |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "Items/Item.h" | |
#include "DrawDebugHelpers.h" | |
#include "Async/IAsyncTask.h" | |
#include "Slash/DebugMacros.h" | |
// Sets default values |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "DrawDebugHelpers.h" | |
#define DRAW_SPHERE(Location) if (GetWorld()) DrawDebugSphere(GetWorld(), Location, 25.f, 12, FColor::Red, false, 30.f); | |
// Draw single sphere for one frame only | |
#define DRAW_SPHERE_SINGLE_FRAME(Location) if (GetWorld()) DrawDebugSphere(GetWorld(), Location, 25.f, 12, FColor::Red, false, -1.f); | |
#define DRAW_LINE(Start, End) if (GetWorld()) DrawDebugLine(GetWorld(), Start, End, FColor::Red, true, -1.f, 0, 1.f); |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "DrawDebugHelpers.h" | |
#define DRAW_SPHERE(Location) if (GetWorld()) DrawDebugSphere(GetWorld(), Location, 25.f, 12, FColor::Red, false, 30.f); | |
#define DRAW_LINE(Start, End) if (GetWorld()) DrawDebugLine(GetWorld(), Start, End, FColor::Red, true, -1.f, 0, 1.f); | |
#define DRAW_POINT(Pt) if (GetWorld()) DrawDebugPoint(GetWorld(), Pt, 15.f, FColor::Magenta, true); | |
#define DRAW_VECTOR(Start, End) if (GetWorld()) \ |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "DrawDebugHelpers.h" | |
#define DRAW_SPHERE(Location) if (GetWorld()) DrawDebugSphere(GetWorld(), Location, 25.f, 12, FColor::Red, false, 30.f); | |
#define DRAW_LINE(Start, End) if (GetWorld()) DrawDebugLine(GetWorld(), Start, End, FColor::Red, true, -1.f, 0, 1.f); | |
#define DRAW_POINT(Pt) if (GetWorld()) DrawDebugPoint(GetWorld(), Pt, 15.f, FColor::Magenta, true); | |
#define DRAW_VECTOR(Start, End) if (GetWorld()) \ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Data.SqlClient; | |
namespace DbSchema | |
{ | |
class Program | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Data.SqlClient; | |
namespace CreateRisDb | |
{ | |
class Program | |
{ |
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worker_processes 1; | |
user nobody nobody; | |
pid /tmp/nginx.pid; | |
# error_log /tmp/nginx.error.log debug; | |
events { | |
worker_connections 1024; # increase if you have lots of clients | |
accept_mutex off; # set to 'on' if nginx worker_processes > 1 |
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#! /usr/bin/env python | |
# -*- coding: utf-8 -*- | |
# S.D.G | |
"""Doc string for module | |
:author: Ben Johnston | |
:license: GPL 3 |
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