float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
return mix(rand(fl), rand(fl + 1.0), fc);
}
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# !/usr/bin/env python | |
import os, re, argparse, json | |
parser = argparse.ArgumentParser( | |
description='Extract code from ShaderToy json.') | |
parser.add_argument('input') | |
parser.add_argument('output') | |
args = parser.parse_args() |
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https://gist.github.com/victor-shepardson/5b3d3087dc2b4817b9bffdb8e87a57c4
I'm using Ubuntu 16.04 with a GTX 1060
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from contextlib import contextmanager | |
import numpy as np | |
import torch | |
from torch import Tensor, ByteTensor | |
import torch.nn.functional as F | |
from torch.autograd import Variable | |
import pycuda.driver | |
from pycuda.gl import graphics_map_flags | |
from glumpy import app, gloo, gl |
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