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Created September 16, 2016 19:52
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autogen.hpp
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//////////////////////////////////////////////////////////////////////////////////
// Config Automatically Generated by ALiVE ORBAT Creator
// Generated with Arma 3 version 162.137494 on Stable branch
//////////////////////////////////////////////////////////////////////////////////
class CfgFactionClasses {
class mas_usa_devg_alive {
displayName = "USSOCOM Navy SEAL (alive)";
side = 1;
flag = "a3\data_f\Flags\flag_us_co.paa";
icon = "a3\data_f\Flags\flag_us_co.paa";
priority = 2;
};
};
class CfgGroups {
class WEST {
class mas_usa_devg_alive {
name = "USSOCOM Navy SEAL (alive)";
class Infantry {
name = "Infantry";
};
class SpecOps {
name = "Special Forces";
class BUS_mas_usn_InfSquad_alive {
name = "Assault Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F";
};
class Unit5 {
position[] = { 12 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F";
};
class Unit6 {
position[] = { 14 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F";
};
class Unit7 {
position[] = { 16 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F";
};
class Unit8 {
position[] = { 18 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_M_F";
};
class Unit9 {
position[] = { 21 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F";
};
};
};
class Motorized {
name = "Motorized Infantry";
};
class Motorized_MTP {
name = "Motorized Infantry (MTP)";
};
class Support {
name = "Support Infantry";
};
class Mechanized {
name = "Mechanized Infantry";
};
class Armored {
name = "Armor";
};
class Artillery {
name = "Artillery";
};
class Naval {
name = "Naval";
};
class Air {
name = "Air";
};
class Infantry_mas_usn {
name = "DEVGRU Detachment Multi";
class BUS_mas_usn_InfSquad {
name = "Assault Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F";
};
class Unit5 {
position[] = { 12 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F";
};
class Unit6 {
position[] = { 14 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F";
};
class Unit7 {
position[] = { 16 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F";
};
class Unit8 {
position[] = { 18 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_M_F";
};
class Unit9 {
position[] = { 21 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F";
};
};
class BUS_mas_usn_InfSquad_Weapons {
name = "Fire Support Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F";
};
class Unit3 {
position[] = { 8 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F";
};
class Unit4 {
position[] = { 10 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F";
};
class Unit5 {
position[] = { 15 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F";
};
class Unit6 {
position[] = { 13 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F";
};
class Unit7 {
position[] = { 17 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F";
};
};
class BUS_mas_usn_InfTeam {
name = "Strike Team";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_AR_F";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_GL_F";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Medic_F";
};
};
class BUS_mas_usn_InfTeam_AT {
name = "Team Anti-Tank";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AT_F";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AT_F";
};
};
class BUS_mas_usn_InfTeam_AA {
name = "Team Anti-Air";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F";
};
};
class BUS_mas_usn_InfSentry {
name = "Security Patrol";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_GL_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F";
};
};
class BUS_mas_usn_InfTeam_rec {
name = "Recon Team(Light)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_rec";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_rec";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_medic_F_rec";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_rec";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_F_rec";
};
};
class BUS_mas_usn_InfTeam_recn {
name = "Recon Team(Heavy)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_recn";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_recn";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_medic_F_recn";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_recn";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_F_recn";
};
};
class BUS_mas_usn_InfSniper {
name = "Sniper Team(Ghillie)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_Sg_F";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_Mhg_F";
};
};
};
class Infantry_mas_usn_v {
name = "DEVGRU Detachment AOR2";
class BUS_mas_usn_InfSquad_v {
name = "Assault Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F_v";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_v";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F_v";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_v";
};
class Unit5 {
position[] = { 12 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F_v";
};
class Unit6 {
position[] = { 14 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_v";
};
class Unit7 {
position[] = { 16 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_v";
};
class Unit8 {
position[] = { 18 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_M_F_v";
};
class Unit9 {
position[] = { 21 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F_v";
};
};
class BUS_mas_usn_InfSquad_Weapons_v {
name = "Fire Support Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_v";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_v";
};
class Unit3 {
position[] = { 8 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_v";
};
class Unit4 {
position[] = { 10 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_v";
};
class Unit5 {
position[] = { 15 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F_v";
};
class Unit6 {
position[] = { 13 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_v";
};
class Unit7 {
position[] = { 17 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F_v";
};
};
class BUS_mas_usn_InfTeam_v {
name = "Strike Team";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_AR_F_v";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_GL_F_v";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Medic_F_v";
};
};
class BUS_mas_usn_InfTeam_AT_v {
name = "Team Anti-Tank";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_v";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AT_F_v";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AT_F_v";
};
};
class BUS_mas_usn_InfTeam_AA_v {
name = "Team Anti-Air";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F_v";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F_v";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F_v";
};
};
class BUS_mas_usn_InfSentry_v {
name = "Security Patrol";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_GL_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_v";
};
};
class BUS_mas_usn_InfTeam_rec_v {
name = "Recon Team(Light)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_rec_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_rec_v";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_medic_F_rec_v";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_rec_v";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_F_rec_v";
};
};
class BUS_mas_usn_InfTeam_rec_vn {
name = "Recon Team(Heavy)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_rec_vn";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_rec_vn";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_medic_F_rec_vn";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_rec_vn";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_F_rec_vn";
};
};
class BUS_mas_usn_InfSniper_v {
name = "Sniper Team(Ghillie)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_Sg_F_v";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_Mhg_F_v";
};
};
};
class Infantry_mas_usn_d {
name = "DEVGRU Detachment AOR1";
class BUS_mas_usn_InfSquad_d {
name = "Assault Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F_d";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_d";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F_d";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_d";
};
class Unit5 {
position[] = { 12 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F_d";
};
class Unit6 {
position[] = { 14 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_d";
};
class Unit7 {
position[] = { 16 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_d";
};
class Unit8 {
position[] = { 18 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_M_F_d";
};
class Unit9 {
position[] = { 21 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F_d";
};
};
class BUS_mas_usn_InfSquad_Weapons_d {
name = "Fire Support Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_d";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_d";
};
class Unit3 {
position[] = { 8 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_d";
};
class Unit4 {
position[] = { 10 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_d";
};
class Unit5 {
position[] = { 15 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F_d";
};
class Unit6 {
position[] = { 13 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_d";
};
class Unit7 {
position[] = { 17 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F_d";
};
};
class BUS_mas_usn_InfTeam_d {
name = "Strike Team";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_AR_F_d";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_GL_F_d";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Medic_F_d";
};
};
class BUS_mas_usn_InfTeam_AT_d {
name = "Team Anti-Tank";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAT_F_d";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AT_F_d";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AT_F_d";
};
};
class BUS_mas_usn_InfTeam_AA_d {
name = "Team Anti-Air";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F_d";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F_d";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_LAA_F_d";
};
};
class BUS_mas_usn_InfSentry_d {
name = "Security Patrol";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_GL_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_d";
};
};
class BUS_mas_usn_InfTeam_rec_d {
name = "Recon Team(Light)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_rec_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_rec_d";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_medic_F_rec_d";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_rec_d";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_F_rec_d";
};
};
class BUS_mas_usn_InfTeam_rec_dn {
name = "Recon Team(Heavy)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_rec_dn";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_rec_dn";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_medic_F_rec_dn";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_rec_dn";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_F_rec_dn";
};
};
class BUS_mas_usn_InfSniper_d {
name = "Sniper Team(Ghillie)";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_recon.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_Sg_F_d";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_Mhg_F_d";
};
};
};
class Infantry_mas_usn_g {
name = "DEVGRU DA Detachment";
class BUS_mas_usn_InfSquad_g {
name = "Assault Detachment";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "CAPTAIN";
side = 1;
vehicle = "B_mas_usn_soldier_SL_F_g";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F_g";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_AR_F_g";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_JTAC_F_g";
};
class Unit4 {
position[] = { 9 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_gn";
};
class Unit5 {
position[] = { 12 , 0 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_soldier_TL_F_g";
};
class Unit6 {
position[] = { 14 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_MG_F_g";
};
class Unit7 {
position[] = { 16 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_g";
};
class Unit8 {
position[] = { 18 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_M_F_gn";
};
class Unit9 {
position[] = { 21 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Medic_F_g";
};
};
class BUS_mas_usn_InfTeam_g {
name = "Strike Team";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "LIEUTENANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_g";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Soldier_AR_F_g";
};
class Unit2 {
position[] = { 5 , 0 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_g";
};
class Unit3 {
position[] = { 7 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_Medic_F_g";
};
};
class BUS_mas_usn_InfSentry_g {
name = "Demo Team";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_g";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_exp_F_g";
};
};
class BUS_mas_usn_InfSniper_g {
name = "Sniper Team";
side = 1;
faction = "mas_usa_devg_alive";
icon = "\A3\ui_f\data\map\markers\nato\b_inf.paa";
rarityGroup = 0.5;
class Unit0 {
position[] = { 0 , 5 , 0 };
rank = "SERGEANT";
side = 1;
vehicle = "B_mas_usn_Soldier_TL_F_g";
};
class Unit1 {
position[] = { 3 , 0 , 0 };
rank = "CORPORAL";
side = 1;
vehicle = "B_mas_usn_soldier_M_F_gn";
};
};
};
};
};
};
class EventHandlers;
class CBA_Extended_EventHandlers_base;
class CfgVehicles {
class B_mas_usn_Soldier_F;
class B_recon_JTAC_F;
class B_soldier_AR_F;
class B_Soldier_lite_F;
class B_recon_TL_F;
class B_recon_M_F;
class B_recon_LAT_F;
class B_recon_medic_F;
class B_engineer_F;
class B_recon_exp_F;
class B_mas_usn_soldier_Mh_F_rec_dn : B_mas_usn_soldier_Mh_F_rec_d {
author = "HA M. Buchanan";
displayName = "Sniper";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_revcapheadset_b" , "G_mas_wpn_shemag_gog" };
weapons[] = { "srifle_mas_m107_d_sd" , "hgun_mas_mp7p_F_sd" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_revcapheadset_b" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "srifle_mas_m107_d_sd" , "hgun_mas_mp7p_F_sd" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SVc';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 4 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 2 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};_unit addItemToVest 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_SVc';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_DMS_c';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';_unit addHandgunItem 'muzzle_mas_snds_MP7';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_Mh_F_rec_dn";
editorSubcategory = "mas_usa_devg_drn";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_Mh_F_rec_d : B_mas_usn_soldier_Mh_F_d {
author = "HA M. Buchanan";
displayName = "Sniper";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder" , "V_mas_usn_ChestrigB_rgr_d" , "H_mas_usn_revcapheadset_b" , "G_mas_wpn_shemag_gog" };
weapons[] = { "srifle_mas_m107_d_sd" , "hgun_mas_mp7p_F_sd" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder" , "V_mas_usn_ChestrigB_rgr_d" , "H_mas_usn_revcapheadset_b" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "srifle_mas_m107_d_sd" , "hgun_mas_mp7p_F_sd" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SVc';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 4 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 2 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};_unit addItemToVest 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_SVc';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_DMS_c';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';_unit addHandgunItem 'muzzle_mas_snds_MP7';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_Mh_F_rec_d";
editorSubcategory = "mas_usa_devg_dr";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldierm_F : B_mas_usn_Soldier_F {
author = "HA M. Buchanan";
displayName = "Rifleman(MP7)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam";
backpack = "B_mas_Kitbag_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldierm_F";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_F_v : B_mas_usn_Soldier_F {
author = "HA M. Buchanan";
displayName = "Rifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg";
backpack = "B_mas_Kitbag_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_wrap_g" };
weapons[] = { "arifle_mas_hk416_v_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_wrap_g" };
respawnWeapons[] = { "arifle_mas_hk416_v_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldierm_F_v : B_mas_usn_Soldier_F_v {
author = "HA M. Buchanan";
displayName = "Rifleman(MP7)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg";
backpack = "B_mas_Kitbag_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_wrap_gog_g" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_wrap_gog_g" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldierm_F_v";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_F_wood : B_mas_usn_Soldier_F {
author = "HA M. Buchanan";
displayName = "Rifleman(Woodland)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_wood";
backpack = "B_mas_Kitbag_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "arifle_mas_hk416_v_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "arifle_mas_hk416_v_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_F_wood";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ct.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_F_d : B_mas_usn_Soldier_F {
author = "HA M. Buchanan";
displayName = "Rifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_d_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_d_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldierm_F_d : B_mas_usn_Soldier_F_d {
author = "HA M. Buchanan";
displayName = "Rifleman(MP7)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldierm_F_d";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_F_g : B_mas_usn_Soldier_F {
author = "HA M. Buchanan";
displayName = "Rifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_GL_F : B_recon_JTAC_F {
author = "HA M. Buchanan";
displayName = "Grenadier";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest";
backpack = "B_mas_AssaultPack_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_gog" };
weapons[] = { "arifle_mas_hk416_gl_d_t" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_gog" };
respawnWeapons[] = { "arifle_mas_hk416_gl_d_t" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 7 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_acog_eo_c';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_GL_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_GL_F_v : B_mas_usn_Soldier_GL_F {
author = "HA M. Buchanan";
displayName = "Grenadier";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest";
backpack = "B_mas_AssaultPack_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_gog" };
weapons[] = { "arifle_mas_hk416_gl_v_t" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_gog" };
respawnWeapons[] = { "arifle_mas_hk416_gl_v_t" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 7 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_acog_rd_c';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_GL_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_GL_F_d : B_mas_usn_Soldier_GL_F {
author = "HA M. Buchanan";
displayName = "Grenadier";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_gog" };
weapons[] = { "arifle_mas_hk416_gl_d_t" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_gog" };
respawnWeapons[] = { "arifle_mas_hk416_gl_d_t" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 7 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_acog_eo_c';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_GL_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_GL_F_g : B_mas_usn_Soldier_GL_F {
author = "HA M. Buchanan";
displayName = "Grenadier";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage_vest";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_mas_wpn_wrap_c" };
weapons[] = { "arifle_mas_hk416_gl_e" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_mas_wpn_wrap_c" };
respawnWeapons[] = { "arifle_mas_hk416_gl_e" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_M';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 7 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_GL_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_JTAC_F : B_recon_JTAC_F {
author = "HA M. Buchanan";
displayName = "JTAC Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest1";
backpack = "B_mas_AssaultPack_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap" };
weapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'B_UavTerminal';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToVest '30Rnd_mas_556x45sd_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest 'Chemlight_blue';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};_unit addItemToVest 'Chemlight_yellow';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 4 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeBlue_Grenade_shell';_unit addItemToVest '1Rnd_SmokeOrange_Grenade_shell';_unit addItemToVest 'UGL_FlareGreen_F';_unit addItemToVest 'UGL_FlareRed_F';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_JTAC_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cm.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_JTAC_F_v : B_mas_usn_Soldier_JTAC_F {
author = "HA M. Buchanan";
displayName = "JTAC Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest1";
backpack = "B_mas_AssaultPack_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_g" };
weapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_g" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'B_UavTerminal';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToVest '30Rnd_mas_556x45sd_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest 'Chemlight_blue';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};_unit addItemToVest 'Chemlight_yellow';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 4 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeBlue_Grenade_shell';_unit addItemToVest '1Rnd_SmokeOrange_Grenade_shell';_unit addItemToVest 'UGL_FlareGreen_F';_unit addItemToVest 'UGL_FlareRed_F';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_JTAC_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cx.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_JTAC_F_d : B_mas_usn_Soldier_JTAC_F {
author = "HA M. Buchanan";
displayName = "JTAC Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest1";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_d" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_d" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'B_UavTerminal';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToVest '30Rnd_mas_556x45sd_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest 'Chemlight_blue';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};_unit addItemToVest 'Chemlight_yellow';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 4 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeBlue_Grenade_shell';_unit addItemToVest '1Rnd_SmokeOrange_Grenade_shell';_unit addItemToVest 'UGL_FlareGreen_F';_unit addItemToVest 'UGL_FlareRed_F';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_JTAC_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ca.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_JTAC_F_g : B_mas_usn_Soldier_JTAC_F {
author = "HA M. Buchanan";
displayName = "JTAC Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage_vest";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'B_UavTerminal';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};_unit addItemToVest 'Chemlight_yellow';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_JTAC_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_UAV_F : B_mas_usn_Soldier_JTAC_F {
author = "HA M. Buchanan";
displayName = "UAV Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest4";
backpack = "B_UAV_01_backpack_F";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_d" , "G_Tactical_Clear" };
weapons[] = { "arifle_mas_hk416_m203_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_d" , "G_Tactical_Clear" };
respawnWeapons[] = { "arifle_mas_hk416_m203_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ItemGPS';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';_unit addItemToUniform 'Chemlight_yellow';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 5 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 3 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeBlue_Grenade_shell';_unit addItemToVest '1Rnd_SmokeOrange_Grenade_shell';_unit addItemToVest 'UGL_FlareGreen_F';_unit addItemToVest 'UGL_FlareRed_F';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_UAV_F";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cq.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_UAV_F_v : B_mas_usn_Soldier_UAV_F {
author = "HA M. Buchanan";
displayName = "UAV Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest1";
backpack = "B_UAV_01_backpack_F";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_b" , "G_Tactical_Clear" };
weapons[] = { "arifle_mas_hk416_m203_v_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_b" , "G_Tactical_Clear" };
respawnWeapons[] = { "arifle_mas_hk416_m203_v_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ItemGPS';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';_unit addItemToUniform 'Chemlight_yellow';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 5 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 3 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeBlue_Grenade_shell';_unit addItemToVest '1Rnd_SmokeOrange_Grenade_shell';_unit addItemToVest 'UGL_FlareGreen_F';_unit addItemToVest 'UGL_FlareRed_F';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_UAV_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cx.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_UAV_F_d : B_mas_usn_Soldier_UAV_F {
author = "HA M. Buchanan";
displayName = "UAV Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest1";
backpack = "B_UAV_01_backpack_F";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_w" , "G_Tactical_Clear" };
weapons[] = { "arifle_mas_hk416_m203_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_w" , "G_Tactical_Clear" };
respawnWeapons[] = { "arifle_mas_hk416_m203_d_h" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ItemGPS';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';_unit addItemToUniform 'Chemlight_yellow';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 5 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 3 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeBlue_Grenade_shell';_unit addItemToVest '1Rnd_SmokeOrange_Grenade_shell';_unit addItemToVest 'UGL_FlareGreen_F';_unit addItemToVest 'UGL_FlareRed_F';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_UAV_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ca.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_UAV_F_g : B_mas_usn_Soldier_UAV_F {
author = "HA M. Buchanan";
displayName = "UAV Operator";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_DEV";
backpack = "B_UAV_01_backpack_F";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_Tactical_Clear" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "B_UavTerminal" , "NVGoggles_mas_18" , "Laserdesignator" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_Tactical_Clear" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Laserdesignator" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'ItemGPS';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'Chemlight_blue';};_unit addItemToVest 'Chemlight_yellow';_unit addItemToVest 'Laserbatteries';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellYellow';_unit addItemToVest 'SmokeShellPurple';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_UAV_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\Common\Data\coveralls_sage_cg.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AR_F : B_soldier_AR_F {
author = "HA M. Buchanan";
displayName = "Autorifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest2";
backpack = "B_mas_Kitbag_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr" , "H_mas_usn_helmet_ops_st_m" , "G_mas_wpn_wrap_gog_c" };
weapons[] = { "LMG_mas_Mk200_F_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr" , "H_mas_usn_helmet_ops_st_m" , "G_mas_wpn_wrap_gog_c" };
respawnWeapons[] = { "LMG_mas_Mk200_F_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '200Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_pointer_IR';_unit addPrimaryWeaponItem 'optic_Hamr';_unit addPrimaryWeaponItem 'bipod_03_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AR_F";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_SF_s" };
speechPlural[] = { "veh_infantry_SF_p" };
};
};
camouflage = 0.6;
sensitivity = 3.5;
detectSkill = 30;
textSingular = "specop";
textPlural = "specops";
nameSound = "veh_infantry_SF_s";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cn.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AR_F_v : B_mas_usn_soldier_AR_F {
author = "HA M. Buchanan";
displayName = "Autorifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest";
backpack = "B_mas_Kitbag_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_v" , "H_mas_usn_helmet_ops_st_b" , "G_mas_wpn_wrap_gog_c" };
weapons[] = { "LMG_mas_Mk200_F_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_v" , "H_mas_usn_helmet_ops_st_b" , "G_mas_wpn_wrap_gog_c" };
respawnWeapons[] = { "LMG_mas_Mk200_F_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '200Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_pointer_IR';_unit addPrimaryWeaponItem 'optic_Hamr';_unit addPrimaryWeaponItem 'bipod_03_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AR_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AR_F_d : B_mas_usn_soldier_AR_F {
author = "HA M. Buchanan";
displayName = "Autorifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest2";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_d" , "H_mas_usn_helmet_ops_st_e" , "G_mas_wpn_wrap_gog_c" };
weapons[] = { "LMG_mas_Mk200_F_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_d" , "H_mas_usn_helmet_ops_st_e" , "G_mas_wpn_wrap_gog_c" };
respawnWeapons[] = { "LMG_mas_Mk200_F_h" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '200Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_pointer_IR';_unit addPrimaryWeaponItem 'optic_Hamr';_unit addPrimaryWeaponItem 'bipod_03_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AR_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ce.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AR_F_g : B_mas_usn_soldier_AR_F {
author = "HA M. Buchanan";
displayName = "Autorifleman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage_vest";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_st_w" , "G_mas_wpn_wrap_gog_c" };
weapons[] = { "LMG_mas_Mk200_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_st_w" , "G_mas_wpn_wrap_gog_c" };
respawnWeapons[] = { "LMG_mas_Mk200_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '200Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_aim_c';_unit addPrimaryWeaponItem 'bipod_03_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AR_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_MG_F : B_mas_usn_soldier_AR_F {
author = "HA M. Buchanan";
displayName = "Machinegunner";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest";
backpack = "B_mas_Kitbag_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr" , "H_mas_usn_helmet_ops_d" , "G_mas_wpn_shemag_gog" };
weapons[] = { "LMG_mas_mk48_F_d_t" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr" , "H_mas_usn_helmet_ops_d" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "LMG_mas_mk48_F_d_t" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '100Rnd_mas_762x51_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_MRCO_camo';_unit addPrimaryWeaponItem 'bipod_03_F_oli';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_MG_F";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_MG_F_v : B_mas_usn_soldier_MG_F {
author = "HA M. Buchanan";
displayName = "Machinegunner";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest2";
backpack = "B_mas_Kitbag_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_v" , "H_mas_usn_helmet_ops_g" , "G_mas_wpn_shemag_gog" };
weapons[] = { "LMG_mas_mk48_F_v_t" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_v" , "H_mas_usn_helmet_ops_g" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "LMG_mas_mk48_F_v_t" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '100Rnd_mas_762x51_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_MRCO_camo';_unit addPrimaryWeaponItem 'bipod_03_F_oli';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_MG_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cz.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_MG_F_d : B_mas_usn_soldier_MG_F {
author = "HA M. Buchanan";
displayName = "Machinegunner";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_d" , "H_mas_usn_helmet_ops_d" , "G_mas_wpn_shemag_gog" };
weapons[] = { "LMG_mas_mk48_F_d_t" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier2_rgr_d" , "H_mas_usn_helmet_ops_d" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "LMG_mas_mk48_F_d_t" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '100Rnd_mas_762x51_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_MRCO_camo';_unit addPrimaryWeaponItem 'bipod_03_F_oli';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_MG_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_MG_F_g : B_mas_usn_soldier_MG_F {
author = "HA M. Buchanan";
displayName = "Machinegunner";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_DEV";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_w" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "LMG_mas_mk48_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_w" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "LMG_mas_mk48_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_snds_H_MG';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';_unit addItemToUniform 'Chemlight_green';for '_i' from 1 to 4 do {_unit addItemToVest '100Rnd_mas_762x51_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'HandGrenade';_unit addItemToVest 'SmokeShell';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2';_unit addPrimaryWeaponItem 'optic_mas_aim_c';_unit addPrimaryWeaponItem 'bipod_03_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_MG_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\Common\Data\coveralls_sage_cg.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_lite_F : B_Soldier_lite_F {
author = "HA M. Buchanan";
displayName = "Rifleman (Light)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_lite_F";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_SF_s" };
speechPlural[] = { "veh_infantry_SF_p" };
};
};
camouflage = 0.6;
sensitivity = 3.5;
detectSkill = 30;
textSingular = "specop";
textPlural = "specops";
nameSound = "veh_infantry_SF_s";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_lite_F_v : B_mas_usn_Soldier_lite_F {
author = "HA M. Buchanan";
displayName = "Rifleman (Light)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_lite_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_lite_F_d : B_mas_usn_Soldier_lite_F {
author = "HA M. Buchanan";
displayName = "Rifleman (Light)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_lite_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_lite_F_g : B_mas_usn_Soldier_lite_F {
author = "HA M. Buchanan";
displayName = "Rifleman (Light)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_headset_b" , "G_mas_wpn_wrap_gog_b" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_headset_b" , "G_mas_wpn_wrap_gog_b" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_lite_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_off_F : B_mas_usn_Soldier_lite_F {
author = "HA M. Buchanan";
displayName = "Officer SEAL";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_off" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_off" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_off_F";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_officer_s" };
speechPlural[] = { "veh_infantry_officer_p" };
};
};
textSingular = "officer";
textPlural = "officers";
cost = 600000;
camouflage = 1.6;
sensitivity = 3;
icon = "iconManOfficer";
nameSound = "veh_infantry_officer_s";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_off_F_v : B_mas_usn_Soldier_lite_F_v {
author = "HA M. Buchanan";
displayName = "Officer SEAL";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_off_v" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_off_v" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_off_F_v";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_officer_s" };
speechPlural[] = { "veh_infantry_officer_p" };
};
};
textSingular = "officer";
textPlural = "officers";
cost = 600000;
camouflage = 1.6;
sensitivity = 3;
icon = "iconManOfficer";
nameSound = "veh_infantry_officer_s";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_off_F_d : B_mas_usn_Soldier_lite_F_d {
author = "HA M. Buchanan";
displayName = "Officer SEAL";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_off_d" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_off_d" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_off_F_d";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_officer_s" };
speechPlural[] = { "veh_infantry_officer_p" };
};
};
textSingular = "officer";
textPlural = "officers";
cost = 600000;
camouflage = 1.6;
sensitivity = 3;
icon = "iconManOfficer";
nameSound = "veh_infantry_officer_s";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_off_F_g : B_mas_usn_Soldier_lite_F_g {
author = "HA M. Buchanan";
displayName = "Officer SEAL";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage_vest";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_Cap" , "G_mas_wpn_gog_d" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_off_F_g";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_officer_s" };
speechPlural[] = { "veh_infantry_officer_p" };
};
};
textSingular = "officer";
textPlural = "officers";
cost = 600000;
camouflage = 1.6;
sensitivity = 3;
icon = "iconManOfficer";
nameSound = "veh_infantry_officer_s";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_SL_F : B_recon_TL_F {
author = "HA M. Buchanan";
displayName = "Squad Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest";
backpack = "B_mas_AssaultPack_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_wrap_gog" };
weapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_wrap_gog" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};for '_i' from 1 to 2 do {_unit addItemToUniform 'Chemlight_green';};_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '16Rnd_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 5 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_Smoke_Grenade_shell';_unit addItemToVest '1Rnd_SmokeRed_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_SL_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_SL_F_v : B_mas_usn_Soldier_SL_F {
author = "HA M. Buchanan";
displayName = "Squad Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest";
backpack = "B_mas_AssaultPack_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_wrap_gog_g" };
weapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_wrap_gog_g" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};for '_i' from 1 to 2 do {_unit addItemToUniform 'Chemlight_green';};_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '16Rnd_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 5 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_Smoke_Grenade_shell';_unit addItemToVest '1Rnd_SmokeRed_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_SL_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_SL_F_d : B_mas_usn_Soldier_SL_F {
author = "HA M. Buchanan";
displayName = "Squad Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};for '_i' from 1 to 2 do {_unit addItemToUniform 'Chemlight_green';};_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '16Rnd_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 5 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_Smoke_Grenade_shell';_unit addItemToVest '1Rnd_SmokeRed_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_SL_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_SL_F_g : B_mas_usn_Soldier_SL_F {
author = "HA M. Buchanan";
displayName = "Squad Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage";
backpack = "B_mas_AssaultPack_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_w" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 4 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_SL_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_TL_F : B_recon_TL_F {
author = "HA M. Buchanan";
displayName = "Team Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest2";
backpack = "B_mas_Kitbag_mul";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';_unit addItemToUniform '30Rnd_mas_556x45_T_Stanag';for '_i' from 1 to 4 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 5 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_Smoke_Grenade_shell';_unit addItemToVest '1Rnd_SmokeRed_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_TL_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cn.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_TL_F_v : B_mas_usn_Soldier_TL_F {
author = "HA M. Buchanan";
displayName = "Team Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest1";
backpack = "B_mas_Kitbag_rng";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';_unit addItemToUniform '30Rnd_mas_556x45_T_Stanag';for '_i' from 1 to 4 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 5 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_Smoke_Grenade_shell';_unit addItemToVest '1Rnd_SmokeRed_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_TL_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cx.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_TL_F_d : B_mas_usn_Soldier_TL_F {
author = "HA M. Buchanan";
displayName = "Team Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest1";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_e" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_e" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_m203c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';_unit addItemToUniform '30Rnd_mas_556x45_T_Stanag';for '_i' from 1 to 4 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 5 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};_unit addItemToVest '1Rnd_Smoke_Grenade_shell';_unit addItemToVest '1Rnd_SmokeRed_Grenade_shell';_unit addItemToVest '1Rnd_SmokeGreen_Grenade_shell';_unit addItemToVest '1Rnd_SmokeYellow_Grenade_shell';_unit addItemToVest '1Rnd_SmokePurple_Grenade_shell';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_TL_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ca.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_Soldier_TL_F_g : B_mas_usn_Soldier_TL_F {
author = "HA M. Buchanan";
displayName = "Team Leader";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage_vest";
backpack = "B_mas_Kitbag_des";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 4 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellRed';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_Soldier_TL_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_M_F : B_recon_M_F {
author = "HA M. Buchanan";
displayName = "Marksman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_st_h_m" , "G_mas_wpn_wrap" };
weapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_st_h_m" , "G_mas_wpn_wrap" };
respawnWeapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SM';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '20Rnd_mas_762x51sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 6 do {_unit addItemToVest '20Rnd_mas_762x51_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_M_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_M_F_v : B_mas_usn_soldier_M_F {
author = "HA M. Buchanan";
displayName = "Marksman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_st_h_v" , "G_mas_wpn_wrap_g" };
weapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_st_h_v" , "G_mas_wpn_wrap_g" };
respawnWeapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SM';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '20Rnd_mas_762x51sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 6 do {_unit addItemToVest '20Rnd_mas_762x51_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_M_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_M_F_d : B_mas_usn_soldier_M_F {
author = "HA M. Buchanan";
displayName = "Marksman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_st_h_e" , "G_mas_wpn_wrap_t" };
weapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_st_h_e" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SM';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '20Rnd_mas_762x51sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 6 do {_unit addItemToVest '20Rnd_mas_762x51_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_M_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_M_F_g : B_mas_usn_soldier_M_F {
author = "HA M. Buchanan";
displayName = "Marksman";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_headset_b" , "G_mas_wpn_bala_b" };
weapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_headset_b" , "G_mas_wpn_bala_b" };
respawnWeapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SM';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '20Rnd_mas_762x51sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 6 do {_unit addItemToVest '20Rnd_mas_762x51_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_M_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_M_F_gn : B_mas_usn_soldier_M_F_g {
author = "HA M. Buchanan";
displayName = "Marksman(H)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_st_h_w" , "G_mas_wpn_wrap_c" };
weapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder_mas_h" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_st_h_w" , "G_mas_wpn_wrap_c" };
respawnWeapons[] = { "srifle_mas_m110_h" , "hgun_mas_p226_F" , "Rangefinder_mas_h" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SM';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '20Rnd_mas_762x51sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 6 do {_unit addItemToVest '20Rnd_mas_762x51_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_M_F_gn";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_Mh_F : B_recon_M_F {
author = "HA M. Buchanan";
displayName = "Sniper";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_h_d" , "G_mas_wpn_shemag_gog" };
weapons[] = { "srifle_mas_m107_d_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_h_d" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "srifle_mas_m107_d_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SVc';_unit addItemToUniform 'muzzle_mas_snds_MP7';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 3 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_DMS_c';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_Mh_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_Mh_F_v : B_mas_usn_soldier_Mh_F {
author = "HA M. Buchanan";
displayName = "Sniper";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_h_g" , "G_mas_wpn_shemag_gog" };
weapons[] = { "srifle_mas_m107_v_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_h_g" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "srifle_mas_m107_v_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SVc';_unit addItemToUniform 'muzzle_mas_snds_MP7';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 3 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_DMS_c';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_M_Fh_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_Mh_F_d : B_mas_usn_soldier_Mh_F {
author = "HA M. Buchanan";
displayName = "Sniper";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_h_d" , "G_mas_wpn_shemag_gog" };
weapons[] = { "srifle_mas_m107_d_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_h_d" , "G_mas_wpn_shemag_gog" };
respawnWeapons[] = { "srifle_mas_m107_d_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SVc';_unit addItemToUniform 'muzzle_mas_snds_MP7';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 3 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2c';_unit addPrimaryWeaponItem 'optic_mas_DMS_c';_unit addPrimaryWeaponItem 'bipod_01_F_mtp';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_Mh_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cd.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_Mh_F_g : B_mas_usn_soldier_Mh_F {
author = "HA M. Buchanan";
displayName = "Sniper";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_DEV";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_headset_b" , "G_mas_wpn_bala_gog_b" };
weapons[] = { "srifle_mas_m107_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18h" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_headset_b" , "G_mas_wpn_bala_gog_b" };
respawnWeapons[] = { "srifle_mas_m107_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SV';_unit addItemToUniform 'muzzle_mas_snds_MP7';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 3 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_Mh_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\Common\Data\coveralls_sage_cg.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_Mh_F_gn : B_mas_usn_soldier_Mh_F_g {
author = "HA M. Buchanan";
displayName = "Sniper(H)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_DEV";
backpack = "";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_h_w" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "srifle_mas_m107_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_sf_h_w" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "srifle_mas_m107_h" , "hgun_mas_mp7p_F_e" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_SV';_unit addItemToUniform 'muzzle_mas_snds_MP7';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '5Rnd_mas_127x99_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 3 do {_unit addItemToVest '5Rnd_mas_127x99_Stanag';};for '_i' from 1 to 4 do {_unit addItemToVest '5Rnd_mas_127x99_dem_Stanag';};_unit addItemToVest '5Rnd_mas_127x99_T_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '40Rnd_mas_46x30sd_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'APERSTripMine_Wire_Mag';_unit addItemToVest 'ClaymoreDirectionalMine_Remote_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR2';_unit addPrimaryWeaponItem 'optic_mas_DMS';_unit addPrimaryWeaponItem 'bipod_01_F_blk';_unit addHandgunItem 'acc_mas_pointer_IR_b';_unit addHandgunItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_Mh_F_gn";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_LAT_F : B_recon_LAT_F {
author = "HA M. Buchanan";
displayName = "Rifleman (AT)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest2";
backpack = "B_mas_AssaultPack_mul_AT4";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_gl_d_h" , "mas_launch_M136_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_gl_d_h" , "mas_launch_M136_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 6 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_M136';};for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_M136_HE';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_LAT_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cn.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AT_F : B_mas_usn_soldier_LAT_F {
author = "HA M. Buchanan";
displayName = "Missile Specialist (AT)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest2";
backpack = "B_mas_AssaultPack_mul_ATM";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_gog_d" , "G_mas_wpn_wrap" };
weapons[] = { "arifle_mas_hk416c_d_h" , "mas_launch_TitanS_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr" , "H_mas_usn_helmet_ops_sf_gog_d" , "G_mas_wpn_wrap" };
respawnWeapons[] = { "arifle_mas_hk416c_d_h" , "mas_launch_TitanS_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_TitanS';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AT_F";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_LAT_F_v : B_mas_usn_soldier_LAT_F {
author = "HA M. Buchanan";
displayName = "Rifleman (AT)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest1";
backpack = "B_mas_AssaultPack_rng_AT4";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_b" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_gl_v_h" , "mas_launch_M136_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_b" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_gl_v_h" , "mas_launch_M136_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 6 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_M136';};for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_M136_HE';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_LAT_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cx.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AT_F_v : B_mas_usn_soldier_LAT_F_v {
author = "HA M. Buchanan";
displayName = "Missile Specialist (AT)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest1";
backpack = "B_mas_AssaultPack_rng_ATM";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_g" };
weapons[] = { "arifle_mas_hk416c_v_h" , "mas_launch_TitanS_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_g" , "G_mas_wpn_wrap_g" };
respawnWeapons[] = { "arifle_mas_hk416c_v_h" , "mas_launch_TitanS_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_TitanS';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AT_F_v";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_LAT_F_d : B_mas_usn_soldier_LAT_F {
author = "HA M. Buchanan";
displayName = "Rifleman (AT)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest1";
backpack = "B_mas_AssaultPack_des_AT4";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
weapons[] = { "arifle_mas_hk416_gl_d_h" , "mas_launch_M136_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_w" , "G_mas_wpn_wrap_t" };
respawnWeapons[] = { "arifle_mas_hk416_gl_d_h" , "mas_launch_M136_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 6 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_M136';};for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_M136_HE';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_LAT_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ca.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_AT_F_d : B_mas_usn_soldier_LAT_F_d {
author = "HA M. Buchanan";
displayName = "Missile Specialist (AT)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest1";
backpack = "B_mas_AssaultPack_des_ATM";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_d" , "G_mas_wpn_wrap" };
weapons[] = { "arifle_mas_hk416c_d_h" , "mas_launch_TitanS_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrierGL_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_d" , "G_mas_wpn_wrap" };
respawnWeapons[] = { "arifle_mas_hk416c_d_h" , "mas_launch_TitanS_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_TitanS';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_AT_F_d";
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_LAA_F : B_recon_LAT_F {
author = "HA M. Buchanan";
displayName = "Missile Specialist (AA)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest3";
backpack = "B_mas_AssaultPack_mul_AA";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_gog" };
weapons[] = { "arifle_mas_hk416_m203_v_h" , "mas_launch_Stinger_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_m" , "G_mas_wpn_gog" };
respawnWeapons[] = { "arifle_mas_hk416_m203_v_h" , "mas_launch_Stinger_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 6 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_Stinger';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_LAA_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cp.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_LAA_F_v : B_mas_usn_soldier_LAA_F {
author = "HA M. Buchanan";
displayName = "Missile Specialist (AA)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest2";
backpack = "B_mas_AssaultPack_rng_AA";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_gog" };
weapons[] = { "arifle_mas_hk416_m203_v_h" , "mas_launch_Stinger_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_v" , "G_mas_wpn_gog" };
respawnWeapons[] = { "arifle_mas_hk416_m203_v_h" , "mas_launch_Stinger_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 6 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_Stinger';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_LAA_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cz.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_LAA_F_d : B_mas_usn_soldier_LAA_F {
author = "HA M. Buchanan";
displayName = "Missile Specialist (AA)";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest2";
backpack = "B_mas_AssaultPack_des_AA";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_gog" };
weapons[] = { "arifle_mas_hk416_m203_d_h" , "mas_launch_Stinger_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_e" , "G_mas_wpn_gog" };
respawnWeapons[] = { "arifle_mas_hk416_m203_d_h" , "mas_launch_Stinger_F" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';_unit addItemToUniform 'ACE_EarPlugs';for '_i' from 1 to 3 do {_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '30Rnd_mas_556x45_T_Stanag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 6 do {_unit addItemToVest '1Rnd_HE_Grenade_shell';};for '_i' from 1 to 2 do {_unit addItemToVest '1Rnd_Smoke_Grenade_shell';};_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;for '_i' from 1 to 2 do {_unit addItemToBackpack 'mas_Stinger';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_LAA_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ce.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_medic_F : B_recon_medic_F {
author = "HA M. Buchanan";
displayName = "Combat Medic";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest4";
backpack = "B_mas_AssaultPack_mul_Medic";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_gog_h_d" , "G_mas_wpn_wrap_gog" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_gog_h_d" , "G_mas_wpn_wrap_gog" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShell';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellYellow';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'Medikit';for '_i' from 1 to 10 do {_unit addItemToBackpack 'FirstAidKit';};};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_medic_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cq.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_medic_F_v : B_mas_usn_medic_F {
author = "HA M. Buchanan";
displayName = "Combat Medic";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest2";
backpack = "B_mas_AssaultPack_rng_Medic";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_gog_h_g" , "G_mas_wpn_wrap_gog_g" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_gog_h_g" , "G_mas_wpn_wrap_gog_g" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShell';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellYellow';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'Medikit';for '_i' from 1 to 10 do {_unit addItemToBackpack 'FirstAidKit';};};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_medic_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cz.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_medic_F_d : B_mas_usn_medic_F {
author = "HA M. Buchanan";
displayName = "Combat Medic";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest2";
backpack = "B_mas_AssaultPack_des_Medic";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_gog_h_d" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_gog_h_d" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShell';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellYellow';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'Medikit';for '_i' from 1 to 10 do {_unit addItemToBackpack 'FirstAidKit';};};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_medic_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ce.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_medic_F_g : B_mas_usn_medic_F {
author = "HA M. Buchanan";
displayName = "Combat Medic";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_sage";
backpack = "B_mas_AssaultPack_des_Medic";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_gog_h_w" , "G_mas_wpn_wrap_gog_t" };
weapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_g" , "H_mas_usn_helmet_ops_gog_h_w" , "G_mas_wpn_wrap_gog_t" };
respawnWeapons[] = { "hgun_mas_mp7_F_sd" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};_unit addItemToVest 'SmokeShell';_unit addItemToVest 'SmokeShellRed';_unit addItemToVest 'SmokeShellGreen';_unit addItemToVest 'SmokeShellYellow';for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'Medikit';for '_i' from 1 to 10 do {_unit addItemToBackpack 'FirstAidKit';};};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_Hamr';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_medic_F_g";
editorSubcategory = "mas_usa_devg_g";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing_sage_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_repair_F : B_engineer_F {
author = "HA M. Buchanan";
displayName = "Engineer";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam_vest3";
backpack = "B_mas_AssaultPack_mul_Repair";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_st_h_g" , "G_mas_wpn_gog" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_st_h_g" , "G_mas_wpn_gog" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit addItemToVest 'DemoCharge_Remote_Mag';_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'ToolKit';_unit addItemToBackpack 'MineDetector';_unit addItemToBackpack 'ATMine_Range_Mag';_unit addItemToBackpack 'SatchelCharge_Remote_Mag';_unit addItemToBackpack 'ClaymoreDirectionalMine_Remote_Mag';};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_repair_F";
class SpeechVariants {
class Default {
speechSingular[] = { "veh_infantry_SF_s" };
speechPlural[] = { "veh_infantry_SF_p" };
};
};
camouflage = 0.6;
sensitivity = 3.5;
detectSkill = 30;
textSingular = "specop";
textPlural = "specops";
nameSound = "veh_infantry_SF_s";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cp.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_repair_F_v : B_mas_usn_soldier_repair_F {
author = "HA M. Buchanan";
displayName = "Engineer";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg_vest2";
backpack = "B_mas_AssaultPack_rng_Repair";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_st_h_b" , "G_mas_wpn_gog" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_st_h_b" , "G_mas_wpn_gog" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit addItemToVest 'DemoCharge_Remote_Mag';_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'ToolKit';_unit addItemToBackpack 'MineDetector';_unit addItemToBackpack 'ATMine_Range_Mag';_unit addItemToBackpack 'SatchelCharge_Remote_Mag';_unit addItemToBackpack 'ClaymoreDirectionalMine_Remote_Mag';};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_repair_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cz.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_repair_F_d : B_mas_usn_soldier_repair_F {
author = "HA M. Buchanan";
displayName = "Engineer";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des_vest2";
backpack = "B_mas_AssaultPack_des_Repair";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_st_h_w" , "G_mas_wpn_gog" };
weapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Binocular" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_st_h_w" , "G_mas_wpn_gog" };
respawnWeapons[] = { "hgun_mas_mp7_F_a" , "hgun_mas_p226_F" , "Binocular" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 3 do {_unit addItemToUniform '40Rnd_mas_46x30sd_Mag';};_unit addItemToUniform 'Chemlight_green';_unit addItemToUniform 'Chemlight_blue';for '_i' from 1 to 4 do {_unit addItemToVest '40Rnd_mas_46x30_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};for '_i' from 1 to 2 do {_unit addItemToVest 'B_IR_Grenade';};_unit addItemToVest 'DemoCharge_Remote_Mag';_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'ToolKit';_unit addItemToBackpack 'MineDetector';_unit addItemToBackpack 'ATMine_Range_Mag';_unit addItemToBackpack 'SatchelCharge_Remote_Mag';_unit addItemToBackpack 'ClaymoreDirectionalMine_Remote_Mag';};_unit addPrimaryWeaponItem 'muzzle_mas_snds_MP7';_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_b';_unit addPrimaryWeaponItem 'optic_mas_Holosight_blk';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_repair_F_d";
editorSubcategory = "mas_usa_devg_d";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_ce.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_exp_F : B_recon_exp_F {
author = "HA M. Buchanan";
displayName = "Explosive Specialist";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_mcam";
backpack = "B_mas_Bergen_mul_Exp";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_gog_m" , "G_mas_wpn_wrap_c" };
weapons[] = { "arifle_mas_hk416c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr" , "H_mas_usn_helmet_ops_sf_gog_m" , "G_mas_wpn_wrap_c" };
respawnWeapons[] = { "arifle_mas_hk416c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45_T_Stanag';};_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';_unit addItemToVest '30Rnd_mas_556x45sd_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'DemoCharge_Remote_Mag';_unit addItemToVest 'APERSMine_Range_Mag';_unit addItemToVest 'APERSBoundingMine_Range_Mag';_unit addItemToVest 'SLAMDirectionalMine_Wire_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'Chemlight_green';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'ToolKit';_unit addItemToBackpack 'MineDetector';for '_i' from 1 to 2 do {_unit addItemToBackpack 'ClaymoreDirectionalMine_Remote_Mag';};for '_i' from 1 to 2 do {_unit addItemToBackpack 'DemoCharge_Remote_Mag';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_exp_F";
editorSubcategory = "mas_usa_devg_a";
hiddenSelections[] = { "Camo" , "insignia" };
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_co.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_exp_F_v : B_mas_usn_soldier_exp_F {
author = "HA M. Buchanan";
displayName = "Explosive Specialist";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_veg";
backpack = "B_mas_Bergen_rng_Exp";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_v" , "G_mas_wpn_wrap_c" };
weapons[] = { "arifle_mas_hk416c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_v" , "H_mas_usn_helmet_ops_sf_gog_v" , "G_mas_wpn_wrap_c" };
respawnWeapons[] = { "arifle_mas_hk416c_v_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45_T_Stanag';};_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';_unit addItemToVest '30Rnd_mas_556x45sd_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'DemoCharge_Remote_Mag';_unit addItemToVest 'APERSMine_Range_Mag';_unit addItemToVest 'APERSBoundingMine_Range_Mag';_unit addItemToVest 'SLAMDirectionalMine_Wire_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'Chemlight_green';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'ToolKit';_unit addItemToBackpack 'MineDetector';for '_i' from 1 to 2 do {_unit addItemToBackpack 'ClaymoreDirectionalMine_Remote_Mag';};for '_i' from 1 to 2 do {_unit addItemToBackpack 'DemoCharge_Remote_Mag';};};_unit addPrimaryWeaponItem 'acc_mas_pointer_IR_top';_unit addPrimaryWeaponItem 'optic_mas_Hamr_camo';";
};
};
// Autofilled values
_generalMacro = "B_mas_usn_soldier_exp_F_v";
editorSubcategory = "mas_usa_devg_c";
hiddenSelectionsTextures[] = { "mas_usa_devg\md\blufor\data\clothing1_cv.paa" };
// custom attributes (do not delete)
ALiVE_orbatCreator_owned = 1;
};
class B_mas_usn_soldier_exp_F_d : B_mas_usn_soldier_exp_F {
author = "HA M. Buchanan";
displayName = "Explosive Specialist";
side = 1;
faction = "mas_usa_devg_alive";
uniformClass = "U_mas_usn_B_CombatUniform_des";
backpack = "B_mas_Bergen_des_Exp";
linkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_e" , "G_mas_wpn_wrap_c" };
weapons[] = { "arifle_mas_hk416c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
respawnLinkedItems[] = { "ItemMap" , "ItemCompass" , "ItemWatch" , "ItemRadio" , "ItemGPS" , "NVGoggles_mas_18" , "Rangefinder" , "V_mas_usn_PlateCarrier1_rgr_d" , "H_mas_usn_helmet_ops_sf_gog_e" , "G_mas_wpn_wrap_c" };
respawnWeapons[] = { "arifle_mas_hk416c_d_h" , "hgun_mas_p226_F" , "Rangefinder" , "Throw" , "Put" };
class EventHandlers : EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
class ALiVE_orbatCreator {
init = "_unit = (_this select 0);removeAllPrimaryWeaponItems _unit;{_unit removeSecondaryWeaponItem _x} foreach (secondaryWeaponItems _unit);removeAllHandgunItems _unit;{_unit removeItem _x} foreach (uniformItems _unit + vestItems _unit + backpackItems _unit);for '_i' from 1 to 2 do {_unit addItemToUniform 'FirstAidKit';};_unit addItemToUniform 'muzzle_mas_snds_Mc';_unit addItemToUniform 'muzzle_mas_snds_L';_unit addItemToUniform 'acc_flashlight';for '_i' from 1 to 2 do {_unit addItemToUniform '30Rnd_mas_556x45_T_Stanag';};_unit addItemToUniform '30Rnd_mas_556x45sd_Stanag';_unit addItemToVest '30Rnd_mas_556x45sd_Stanag';for '_i' from 1 to 2 do {_unit addItemToVest '15Rnd_mas_9x21_Mag';};_unit addItemToVest 'DemoCharge_Remote_Mag';_unit addItemToVest 'APERSMine_Range_Mag';_unit addItemToVest 'APERSBoundingMine_Range_Mag';_unit addItemToVest 'SLAMDirectionalMine_Wire_Mag';for '_i' from 1 to 2 do {_unit addItemToVest 'HandGrenade';};for '_i' from 1 to 2 do {_unit addItemToVest 'SmokeShell';};_unit addItemToVest 'Chemlight_green';_unit addItemToVest 'Chemlight_blue';_unit addItemToVest 'B_IR_Grenade';_unit spawn {sleep 0.1;_unit = _this;_unit addItemToBackpack 'ToolKit';_unit addItemToBack
autogen.hpp
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