Skip to content

Instantly share code, notes, and snippets.

View doggan's full-sized avatar

Shyam Guthikonda doggan

View GitHub Profile
@doggan
doggan / CloudBundle.cs
Created June 16, 2017 19:56 — forked from chatpongs/CloudBundle.cs
Unity C# script to let Unity Cloud Build create bundles and upload them to some server
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using AssetBundles; // Require AssetBundleManager available here https://www.assetstore.unity3d.com/en/#!/content/45836
// Place this file in Editor filder
public class CloudBundle{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
@doggan
doggan / CloudBundle.cs
Created March 10, 2017 02:37 — forked from rcavallari/CloudBundle.cs
Unity C# script to let Unity Cloud Build create bundles and upload them to some server
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using AssetBundles; // Require AssetBundleManager available here https://www.assetstore.unity3d.com/en/#!/content/45836
// Place this file in Editor filder
public class CloudBundle{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) {
@doggan
doggan / CloudBuildAPI.cs
Created February 16, 2016 22:47 — forked from joonjoonjoon/CloudBuildAPI.cs
set iOS build version to CloudBuild version
namespace UnityEngine.CloudBuild.API
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_CLOUD_BUILD
using UnityEditor;
@doggan
doggan / SavWav.cs
Created January 28, 2016 07:46 — forked from darktable/SavWav.cs
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions: