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Debug.Log (videos.Count);
int count = 0;
bool hiddenVideo = false;
bool privateVideo = false;
foreach (Dictionary<string, object> video in videos) {
count++;
if (video.ContainsKey ("hidden")) {
hiddenVideo = (bool) video["hidden"];
diff --git a/Assets/UnityChan2D/Demo/Scripts/Demo.cs b/Assets/UnityChan2D/Demo/Scripts/Demo.cs
index e1d19ff..015d1a9 100755
--- a/Assets/UnityChan2D/Demo/Scripts/Demo.cs
+++ b/Assets/UnityChan2D/Demo/Scripts/Demo.cs
@@ -20,6 +20,30 @@ public class Demo : MonoBehaviour
void Awake()
{
audioSource = GetComponent<AudioSource>();
+
+ if (Application.loadedLevelName == "World 1-1")
diff --git a/Assets/UnityChan2D/Demo/Scripts/StartController.cs b/Assets/UnityChan2D/Demo/Scripts/StartController.cs
index 48c49c4..aeacf26 100755
--- a/Assets/UnityChan2D/Demo/Scripts/StartController.cs
+++ b/Assets/UnityChan2D/Demo/Scripts/StartController.cs
@@ -9,6 +9,25 @@ public class StartController : MonoBehaviour
[SerializeField]
private KeyCode enter = KeyCode.X;
+ public Joystick touchJoystick;
+
diff --git a/Assets/UnityChan2D/Demo/Scripts/Demo.cs b/Assets/UnityChan2D/Demo/Scripts/Demo.cs
index e1d19ff..50b25b0 100755
--- a/Assets/UnityChan2D/Demo/Scripts/Demo.cs
+++ b/Assets/UnityChan2D/Demo/Scripts/Demo.cs
@@ -20,6 +20,22 @@ public class Demo : MonoBehaviour
void Awake()
{
audioSource = GetComponent<AudioSource>();
+
+ if (Application.loadedLevelName == "World 1-1")
diff --git a/Assets/UnityChan2D/Scripts/UnityChan2DController.cs b/Assets/UnityChan2D/Scripts/UnityChan2DController.cs
index 0d76a83..1ef6e6b 100755
--- a/Assets/UnityChan2D/Scripts/UnityChan2DController.cs
+++ b/Assets/UnityChan2D/Scripts/UnityChan2DController.cs
@@ -17,6 +17,10 @@ public class UnityChan2DController : MonoBehaviour
private State m_state = State.Normal;
+ public Joystick moveJoystick;
+ public Joystick touchJoystick;
diff --git a/Assets/UnityChan2D/Demo/Scripts/StartController.cs b/Assets/UnityChan2D/Demo/Scripts/StartController.cs
index 48c49c4..d891269 100755
--- a/Assets/UnityChan2D/Demo/Scripts/StartController.cs
+++ b/Assets/UnityChan2D/Demo/Scripts/StartController.cs
@@ -9,6 +9,30 @@ public class StartController : MonoBehaviour
[SerializeField]
private KeyCode enter = KeyCode.X;
+ public Joystick touchJoystick;
+