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@domdorn
Created January 15, 2024 20:01
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Settings.coc
Interface Settings
{
"locale": "en-US"
}
Graphics Settings
{
"qualitySettings": [
{
"enabled": true,
"isAdaptive": true,
"upscaleFilter": "EdgeAdaptiveScaling",
"minScale": 0.5,
"@type": "Game.Settings.DynamicResolutionScaleSettings"
},
{
"smaaQuality": "Low",
"outlinesMSAA": "MSAA4x",
"@type": "Game.Settings.AntiAliasingQualitySettings"
},
{
"volumetricCloudsShadows": false,
"@type": "Game.Settings.CloudsQualitySettings"
},
{
"enabled": false,
"budget": 0.33,
"resolutionDepthRatio": 0.666,
"@type": "Game.Settings.VolumetricsQualitySettings"
}
],
"resolution": {
"refreshRate": {
"numerator": 50000,
"denominator": 1000
}
},
"cursorMode": "Free"
}
Keybinding Settings
{
"bindings": []
}
Gameplay Settings
{
"dayNightVisual": false,
"showTutorials": false
}
@domdorn
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domdorn commented Feb 8, 2024

latest config I'm using (please note, this is just a dump of what the game has written after I played with the settings.. its in no way "the perfect config", but one that is working (e.g. has volumetric stuff disabled)))

Interface Settings
{
    "locale": "de-DE"
}
Graphics Settings
{
    "qualitySettings": [
        {
            "enabled": true,
            "isAdaptive": true,
            "upscaleFilter": "EdgeAdaptiveScaling",
            "minScale": 0.5,
            "@type": "Game.Settings.DynamicResolutionScaleSettings"
        },
        {
            "smaaQuality": "Low",
            "outlinesMSAA": "MSAA4x",
            "@type": "Game.Settings.AntiAliasingQualitySettings"
        },
        {
            "volumetricCloudsEnabled": false,
            "distanceCloudsEnabled": false,
            "volumetricCloudsShadows": false,
            "distanceCloudsShadows": false,
            "@type": "Game.Settings.CloudsQualitySettings"
        },
        {
            "enabled": false,
            "@type": "Game.Settings.FogQualitySettings"
        },
        {
            "enabled": false,
            "@type": "Game.Settings.VolumetricsQualitySettings"
        },
        {
            "maxPixelRadius": 40,
            "stepCount": 6,
            "@type": "Game.Settings.SSAOQualitySettings"
        },
        {
            "raySteps": 64,
            "@type": "Game.Settings.SSGIQualitySettings"
        },
        {
            "maxRaySteps": 32,
            "@type": "Game.Settings.SSRQualitySettings"
        },
        {
            "nearSampleCount": 5,
            "nearMaxRadius": 4,
            "farSampleCount": 7,
            "farMaxRadius": 8,
            "@type": "Game.Settings.DepthOfFieldQualitySettings"
        },
        {
            "sampleCount": 8,
            "@type": "Game.Settings.MotionBlurQualitySettings"
        },
        {
            "directionalShadowResolution": 1024,
            "@type": "Game.Settings.ShadowsQualitySettings"
        },
        {
            "finalTessellation": 3,
            "targetPatchSize": 16,
            "@type": "Game.Settings.TerrainQualitySettings"
        },
        {
            "maxTessellationFactor": 6,
            "@type": "Game.Settings.WaterQualitySettings"
        },
        {
            "levelOfDetail": 0.5,
            "maxLightCount": 4096,
            "meshMemoryBudget": 1024,
            "@type": "Game.Settings.LevelOfDetailQualitySettings"
        },
        {
            "maxBoneInfuence": "TwoBones",
            "@type": "Game.Settings.AnimationQualitySettings"
        },
        {
            "mipbias": 1,
            "@type": "Game.Settings.TextureQualitySettings"
        }
    ],
    "resolution": {
        "width": 2560,
        "height": 1080,
        "refreshRate": {
            "numerator": 60000,
            "denominator": 1000
        }
    },
    "displayMode": "Fullscreen",
    "vSync": true,
    "maxFrameLatency": 3
}
Audio Settings
{
    "menuVolume": 0,
    "ingameVolume": 0,
    "radioActive": false,
    "radioVolume": 0
}
Keybinding Settings
{
    "bindings": []
}
Gameplay Settings
{
    "dayNightVisual": false,
    "showTutorials": false
}
General Settings
{
    "performancePreference": "SimulationSpeed",
    "fpsMode": "Simple"
}

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