Node.js core does its best to treat every platform equally. Even if most Node developers use OS X day to day, some use Windows, and most everyone deploys to Linux or Solaris. So it's important to keep your code portable between platforms, whether you're writing a library or an application.
Predictably, most cross-platform issues come from Windows. Things just work differently there! But if you're careful, and follow some simple best practices, your code can run just as well on Windows systems.
Paths and URLs
On Windows, paths are constructed with backslashes instead of forward slashes. So if you do your directory manipulation
by splitting on
"/" and playing with the resulting array, your code will fail dramatically on Windows.
Instead, you should be using the path module. So instead of resolving paths with string contatenation, e.g.
x + "/" + y, you should instead do
path.resolve(x, y). Similarly, instead of relativizing paths with string
x.replace(/^parent\/dirs\//, ""), you should do
Another area of concern is that, when writing portable code, you cannot count on URLs and module IDs having the same
separators as paths. If you use something like
path.join on a URL, Windows users will get URLs containing
backslashes! Similarly for
path.normalize, or in general any path methods. All this applies if you're
working with module IDs, too: they are forward-slash delimited, so you shouldn't use path functions with
Windows is completely missing the
process.(get|set)(gid|uid) methods, so calling them will instantly crash your
program on Windows. Always guard such calls with a conditional.
fs.watchFile API is not sufficiently cross-platform, and is recommended against in the docs because
of it. You should use
The child_process module requires care cross-platform. In particular,
execFile do not execute in a
shell, which means that on Windows only
.exe files will run. This is rather problematic, as many cross-platform
binaries are included on Windows as
.bat files, among them Git, CouchDB, and
many others. So if you're using these APIs, things will likely work great on OS X, Linux, etc. But when you tell your
users “just install the Git build for Windows, and make sure it's in your path!” that ends up not being sufficient.
There is talk of fixing this behavior in libuv, but that's still tentative. In the meantime, if you don't
need to stream your output,
exec works well. Otherwise you'll need branching logic to take care
A final edge-case comes when using named sockets, e.g. with
net.connect. On Unix, simple filenames suffice, but on
Windows, they must conform to a bizarre syntax. There's not really a better solution for this than
Being Windows-Developer Friendly
One of the most egregious problems with many projects is their unnecessary use of Unix Makefiles. Windows does not have a
make command, so the tasks stored in these files are entirely inaccessible to Windows users who might try to
contribute to your project. This is especially egregious if you put your test command in there!
Fortunately, we have a solution: npm comes with a scripts feature where you can include commands to be
run for testing (
test), installation (
install), building (
prepublish), and starting your app (
start), among many
others. You can also create custom scripts, which are then run with
npm run <script-name>; I often use this for
lint steps. Also of note, you can reference any commands your app depends on by their short names here: for
"mocha" instead of
"./node_modules/.bin/mocha". So, please use these! If you must have a Makefile for
whatever reason, just have it delegate to an npm script.
Another crucially important step is not using Unix shell scripts as part of your development process. Windows doesn't
have bash, or
mv, or any of those other commands you might use. Instead, write your shell scripts
Bonus: Something that Breaks on Linux and Solaris!
Both Windows and, by default, OS X, use case-insensitive file systems. That means if you install a package named foo,
require("fOo") will work—on Windows and OS X. But then when you go to
deploy your code, out of your development environment and into your Linux or Solaris production system, the latter two
will not work! So it's a little thing, but make sure you always get your module and package name casing right.
As you can see, writing cross-platform code is sometimes painful. Usually, it's just a matter of best practices, like using the path module or remembering that URLs are different from filesystem paths. But sometimes there are APIs that just don't work cross-platform, or have annoying quirks that necessitate branching code.
Nevertheless, it's worth it. Node.js is the most exciting software development platform in recent memory, and one of its greatest strengths is its portable nature. Try your best to uphold that!
Really helpful, although my best advice for those who want to use node.js on Windows is "Don't". It's extremely unlikely that the production machine will use that operating system; you'll most likely get something Unixoid.