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@domgetter
Last active December 31, 2015 18:29
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-- Ground Monster functions
position
setFlipped
baseHealth
animationStateProperty
setGravityEnabled
stopFiring
fly
randomizeParameterRange
health
setRunning
readyToFire
randomizeSkillParameterRange
skillConfigParameter
flySpeed
currentScale
id
stateNudge
setGlobalTag
animationState
currentRotationAngle
randomizeParameter
velocity
flyTo
closestValidTarget
playSound
isValidTarget
familyIndex
rotateGroup
dt
setAggressive
startFiring
setFacingDirection
moveLeft
toAbsolutePosition
moveDown
setAnimationState
setActiveSkillName
projectileConfigParameter
setPartTag
staticRandomizeParameter
burstParticleEmitter
entityInSight
playImmediateSound
setDeathSound
uniqueParameters
setEffectActive
randomizeSkillParameter
stunned
seed
setFireDirection
isFiring
heal
onGround
staticRandomizeSkillParameter
damageTeam
moveRight
type
setParticleEmitterActive
holdJump
jump
closestItemDrop
level
setVelocity
configParameter
distanceToEntity
setDamageOnTouch
scaleGroup
facingDirection
anchorPoint
setDeathParticleBurst
-- Flying Monster functions
isFiring
currentScale
fly
randomizeSkillParameter
scaleGroup
setParticleEmitterActive
toAbsolutePosition
jump
setActiveSkillName
animationStateProperty
baseHealth
setFacingDirection
setEffectActive
setAnimationState
currentRotationAngle
rotateGroup
skillConfigParameter
startFiring
distanceToEntity
uniqueParameters
holdJump
setAggressive
randomizeParameter
projectileConfigParameter
flySpeed
configParameter
type
stunned
anchorPoint
setVelocity
closestValidTarget
familyIndex
isValidTarget
setDamageOnTouch
staticRandomizeSkillParameter
setGravityEnabled
burstParticleEmitter
facingDirection
randomizeSkillParameterRange
moveLeft
health
setPartTag
entityInSight
randomizeParameterRange
level
seed
id
setDeathParticleBurst
moveRight
setGlobalTag
playSound
stopFiring
damageTeam
setRunning
setFireDirection
animationState
readyToFire
onGround
flyTo
velocity
playImmediateSound
staticRandomizeParameter
moveDown
dt
setDeathSound
heal
closestItemDrop
setFlipped
position
stateNudge
world functions
loungableQuery
debugText
entityName
objectQuery
entityLineQuery
isVisibleToPlayer
collisionBlocksAlongLine
underground
material
windLevel
timeOfDay
entityQuery
objectLineQuery
breathable
pointCollision
entitySpecies
loungableOccupied
magnitude
itemType
day
temperature
distance
monsterQuery
spawnProjectile
spawnItem
isNpc
spawnNpc
callScriptedEntity
logInfo
entityExists
entityHealth
mod
spawnMonster
placeObject
npcQuery
liquidAt
entityUuid
debugLine
lightLevel
playerQuery
lineCollision
time
entityPosition
rectCollision
entityType
npcLineQuery
entityHandItem
debugPoint
isMonster
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