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Display/print a GLM mat or vec
#include <glm/gtx/string_cast.hpp>
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glm::mat4 mat;
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std::cout << glm::to_string(mat) << std::endl;
@mattermon
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useful, thanks

@JohnENoonan
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Thank you!

@AppleTesla
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im getting this error...any idea why?
No member named 'call' in 'glm::detail::compute_to_string<std::vector<glm::mat<4, 4, float, glm::packed_highp>>>'

@tomcatmew
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really helpful! thanks google bring me here

@GrayKeee
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why i got "No member named 'to_string' in namespace 'glm'"

@HaochenWang1243
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Thanks!!

@HaochenWang1243
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why i got "No member named 'to_string' in namespace 'glm'"

bro go ahead and #include <glm/gtx/string_cast.hpp>

@D1ngkai
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D1ngkai commented Mar 21, 2023

Thanks!!

@MuhammadSulaiman001
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Use built-in << overload

#include <glm/gtx/io.hpp>

auto mat = glm::ortho(0.0f, 800.0f, 0.0f, 600.0f, 0.1f, 100.0f);
cout << mat << endl;

Gives


[[    0.002,    0.000,    0.000,   -1.000]
 [    0.000,    0.003,    0.000,   -1.000]
 [    0.000,    0.000,   -0.020,   -1.002]
 [    0.000,    0.000,    0.000,    1.000]]

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ghost commented May 26, 2024

im getting this error...any idea why? No member named 'call' in 'glm::detail::compute_to_string<std::vector<glm::mat<4, 4, float, glm::packed_highp>>>'

It's confused between std::to_string and glm::to_string.

@rarepng
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rarepng commented Jun 3, 2024

how do u resolve this confusion?

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