Created
December 22, 2017 03:49
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Unity3D
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
[System.Serializable] | |
public class Anim | |
{ | |
public AnimationClip idle; | |
public AnimationClip runForward; | |
public AnimationClip runBackward; | |
public AnimationClip runRight; | |
public AnimationClip runLeft; | |
} | |
public class PlayerCtrl : MonoBehaviour { | |
private float h = 0.0f; | |
private float v = 0.0f; | |
private Transform tr; | |
public float moveSpeed = 10.0f; | |
public float rotSpeed = 100.0f; | |
public Anim anim; | |
public Animation _animation; | |
public int hp = 100; | |
private int initHp; | |
public Image imgHpbar; | |
public delegate void PlayerDieHandler (); | |
public static event PlayerDieHandler OnPlayerDie; | |
private GameMgr gameMgr; | |
// Use this for initialization | |
void Start () { | |
initHp = hp; | |
tr = GetComponent<Transform> (); | |
gameMgr = GameObject.Find ("GameManager").GetComponent<GameMgr> (); | |
_animation = GetComponentInChildren<Animation> (); | |
_animation.clip = anim.idle; | |
_animation.Play (); | |
} | |
// Update is called once per frame | |
void Update () { | |
h = Input.GetAxis ("Horizontal"); | |
v = Input.GetAxis ("Vertical"); | |
//Debug.Log ("H=" + h.ToString()); | |
//Debug.Log ("V=" + v.ToString()); | |
Vector3 moveDir = (Vector3.forward * v) + (Vector3.right * h); | |
tr.Translate (moveDir.normalized * Time.deltaTime * moveSpeed, Space.Self); | |
tr.Rotate (Vector3.up * Time.deltaTime * rotSpeed * Input.GetAxis ("Mouse X")); | |
if (v >= 0.1f) { | |
_animation.CrossFade (anim.runForward.name, 0.3f); | |
} else if (v <= -0.1f) { | |
_animation.CrossFade (anim.runBackward.name, 0.3f); | |
} else if (h >= 0.1f) { | |
_animation.CrossFade (anim.runRight.name, 0.3f); | |
} else if (h <= -0.1f) { | |
_animation.CrossFade (anim.runLeft.name, 0.3f); | |
} else { | |
_animation.CrossFade (anim.idle.name, 0.3f); | |
} | |
} | |
void OnTriggerEnter(Collider coll){ | |
if (coll.gameObject.tag == "PUNCH") { | |
hp -= 10; | |
imgHpbar.fillAmount = (float)hp / (float)initHp; | |
Debug.Log ("Player HP = " + hp.ToString ()); | |
if (hp <= 0) { | |
PlayerDie (); | |
} | |
} | |
} | |
void PlayerDie(){ | |
Debug.Log ("Player Die !!"); | |
/* | |
GameObject[] monsters = GameObject.FindGameObjectsWithTag ("MONSTER"); | |
foreach (GameObject monster in monsters) { | |
monster.SendMessage ("OnPlayerDie", SendMessageOptions.DontRequireReceiver); | |
} | |
*/ | |
OnPlayerDie (); | |
//gameMgr.isGameOver = true; | |
GameMgr.instance.isGameOver = true; | |
} | |
} |
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