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SwiftUI Animation
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import SwiftUI | |
var sw = UIScreen.main.bounds.width | |
struct ContentView: View { | |
@State var drive:Bool = true | |
var body: some View { | |
ZStack{ | |
Circle() | |
.stroke(style: StrokeStyle(lineWidth: 20)) | |
.frame(width: sw*0.8, height: sw*0.8) | |
.foregroundColor(.gray) | |
Circle() | |
.stroke(style: StrokeStyle(lineWidth: 4,dash:[20,20])) | |
.frame(width: sw*0.8, height: sw*0.8) | |
.foregroundColor(.white) | |
Image("car") | |
.resizable() | |
.frame(width: 30, height: 30) | |
.offset(x:-sw*0.4,y:0) | |
.rotationEffect(.degrees(drive ? 360:0)) | |
.animation(Animation.linear(duration: 4).repeatForever(autoreverses: false)) | |
.onAppear{ | |
self.drive.toggle() | |
} | |
} | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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