Navigation Menu

Skip to content

Instantly share code, notes, and snippets.

@donovankeith
Created February 9, 2017 01:58
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save donovankeith/0c789f936f7ba1bbf25d39ca2630721d to your computer and use it in GitHub Desktop.
Save donovankeith/0c789f936f7ba1bbf25d39ca2630721d to your computer and use it in GitHub Desktop.
MousePant: A simple unity script for cloning objects as you click/drag.
// MousePaint.cs
// Paints objects when you click and drag.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MousePaint : MonoBehaviour {
public GameObject stamp;
public float mouseSpeed = 1f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Get the mouse's movement information
float mouseX = Input.GetAxis ("Mouse X");
float mouseY = Input.GetAxis ("Mouse Y");
// Scale the mouse input, to get a pleasing amount of movement.
Vector3 moveBy = new Vector3(mouseX, mouseY, 0.0f);
moveBy *= mouseSpeed;
// Move the object
transform.Translate(moveBy);
// Listen for click events
if (Input.GetMouseButtonDown(0)) {
// Clone the stamp when the user clicks
Instantiate(stamp, transform.position, transform.rotation);
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment