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@donrestarone
Last active November 4, 2021 14:21
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a blender 2.8 setup + cheatsheet for 3D Printing
Table of Contents

Setup Blender 2.82 with a default Scene

After setup

Importing models

Keyboard Shortcuts

Video Guide

Goals:

  • Change cube measurements to mm
  • Change cube unit scale to 0.001
  • Change grid measurements to mm
  • Change grid unit scale to 0.001
  • Change cube measurements to mm
  • Remove light
  • Remove camera
  • In edit mode, Move cube below the plane
  • Move cube below the plane
  • Set the X and Y dimensions of the cube to be the same size as your build plate
  • Rename the cube to Floor (this is your buildplate)
  • Change the viewport display of the Floor to Wire (it will be transparent with the edges highlighted)

Your default scene should look like this. You should see the build surface specific to your printer on here Image of complete blender setup

Now you can add an object and set a boolean modifier such that it 'sits' on top of the buildplate, ready for printing Ready to print

Video Guide

Action type Detailed Description Shortcut
Orbit view look around the scene (no panning) hold middle mouse button + move mouse around
Edit mode for a selected object, edit its individual components tab
Deselect everything reset selection option + a
select/select multiple In edit mode. To select an edge, vertex etc. (left mouse click on the part of the object) shift + left mouse click
select object vertices In edit mode. To lock selecting vertices 1
select object faces In edit mode. To lock selecting faces 3
select object edges In edit mode. To lock selecting edges 2
extrude In edit mode. Select a part of the object and extrude it e
toggle sidebar for a selected object, toggle its sidebar n
Add object add an object to the scene shift + a
move object move an object in X,Y and Z directions (to move only in 1 direction, press that button after hitting g. Ex; g, x) g
move object in XY (locked z) move an object in X and Y directions, with z direction locked g, shift + z
move object in X only (locked z + y) move an object in X direction only. Shift + direction locks in that direction g, shift + z, shift + y
rotate object to constrain rotation axis, press x,y or z after toggling rotate mode r
scale object to constrain scaling axis, press x,y or z after toggling scale mode s
pan view pan the view around the X and Y axis shift + middle mouse button + move mouse around
Apply menu to apply location, scale etc to object (do this before applying boolean modifiers) control + a
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