Created
August 30, 2018 13:56
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FAutoDeleteAsyncTask
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class FMyWorldAsyncChecker : public FNonAbandonableTask | |
{ | |
public: | |
/** | |
* Constructor for async task | |
* @param InDataDeriver plugin to produce cache key and in the event of a miss, return the data. | |
* @param InCacheKey Complete cache key for this data. | |
**/ | |
FMyWorldAsyncChecker() | |
{ | |
} | |
/** Async worker that checks the cache backend and if that fails, calls the deriver to build the data and then puts the results to the cache **/ | |
void DoWork() | |
{ | |
while (GEngine->GetWorldContexts().Num() == 0) | |
{ | |
} | |
AsyncTask(ENamedThreads::GameThread, []() | |
{ | |
UE_LOG(LogTemp, Log, TEXT("finished")); | |
}); | |
}; | |
FORCEINLINE TStatId GetStatId() const | |
{ | |
RETURN_QUICK_DECLARE_CYCLE_STAT(FMyWorldAsyncChecker, STATGROUP_ThreadPoolAsyncTasks); | |
}; | |
}; | |
void AHorizonTweenDemoGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) | |
{ | |
Super::InitGame(MapName, Options, ErrorMessage); | |
auto worldContexts = GEngine->GetWorldContexts(); | |
worldContexts[0].LastURL.Port; | |
FAutoDeleteAsyncTask<FMyWorldAsyncChecker>* AsyncTask = new FAutoDeleteAsyncTask<FMyWorldAsyncChecker>(); | |
AsyncTask->StartBackgroundTask(); | |
} |
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