Skip to content

Instantly share code, notes, and snippets.

@dorgonman
Created June 30, 2018 16:20
Show Gist options
  • Save dorgonman/f9b41c58339b2ffa68773a13ab2d966e to your computer and use it in GitHub Desktop.
Save dorgonman/f9b41c58339b2ffa68773a13ab2d966e to your computer and use it in GitHub Desktop.
wordpress_post1583_02.cpp
UFUNCTION(Server, Reliable, WithValidation)
void Server_SpectatorReady();
virtual void Server_SpectatorReady_Implementation();
void ASpectatorTestPlayerController::Server_SpectatorReady_Implementation()
{
auto pGameMode = Cast<AMyGameModeBase>(GetWorld()->GetAuthGameMode());
if (pGameMode)
{
++pGameMode->NumReadySpectator;//pGameMode->OnSpectatorReady();
UE_LOG(LogTemp, Log, TEXT("NumReadySpectator: %d"), pGameMode->NumReadySpectator);
}
}
bool ASpectatorTestPlayerController::Server_SpectatorReady_Validate()
{
return true;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment