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(Quoted from Stefan Beller) | |
The maximum size of a map is 256 tiles in each dimension, because 256 is hardcoded in a few places, such as | |
the layerdata arrays passed around to renderIsoLayer for example. | |
The higher the bits are in prio the more important they are. | |
The first expression (((uint64_t)(tilex + tiley)) << 48) is used to determine on which tile we're standing as this is the top priority for sorting. tilex and tiley should be both between 0 and 256 as they are just the position of the entity as integer numbers. The sum of them should be in range 0 to 512. How many bits are required to display a number in range 0 to 512? We need 9 bits, because 2^9=512. So the goal is to put this number in range 0 to 512 in the most upper bits of the prio. Assuming we have a number with 64 bits, the bits are at positions 0 to 63. To put the number into the most upper bits we need to shift the number there, by 63 - 9 = 54 bits. 63 as that is the highest bit position available and 9 because of the number range. | |
Now for |
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/* | |
Copyright © 2016 Justin Jacobs | |
This file is part of FLARE. | |
FLARE is free software: you can redistribute it and/or modify it under the terms | |
of the GNU General Public License as published by the Free Software Foundation, | |
either version 3 of the License, or (at your option) any later version. | |
FLARE is distributed in the hope that it will be useful, but WITHOUT ANY |
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#!/bin/bash | |
# Usage: run this script in the root of a Flare mod to update all keys pertaining to primary stats. | |
TITLE_STATS_IN=("physment" "physoff" "physdef" "mentoff" "mentdef" "offdef") | |
TITLE_STATS_OUT=("physical,mental" "physical,offense" "physical,defense" "mental,offense" "mental,defense" "offense,defense") | |
if [ -e "engine/titles.txt" ]; then | |
for i in "${!TITLE_STATS_IN[@]}"; do | |
sed -i -e "s/${TITLE_STATS_IN[i]}/${TITLE_STATS_OUT[i]}/g" "engine/titles.txt" |
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#!/bin/bash | |
# This script reads a Flare tileset definition and creates a version of the tileset image with tile ID overlays | |
# it should be run from the same directory that contains the tileset definition (e.g. mods/fantasycore/tilesetdefs/) | |
# Usage: ./create_overlay.sh tileset_dungeon.txt | |
if [ ! -f "$1" ]; then | |
echo "Error: $1 is not a valid file" | |
exit | |
fi |
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Thread 1 "FlareFramework" received signal SIGFPE, Arithmetic exception. | |
0x00000000004397e6 in IconWidget::setIconNumber (this=0x158b3d0, icon=0) | |
at iconwidget.cpp:19 | |
19 selection = QPoint(icon % iconsInRow, icon / iconsInRow); | |
(gdb) bt | |
#0 0x00000000004397e6 in IconWidget::setIconNumber (this=0x158b3d0, icon=0) | |
at iconwidget.cpp:19 | |
#1 0x0000000000439319 in IconView::setActiveIcon (this=0xcd5df0, icon=0) | |
at iconview.cpp:47 | |
#2 0x000000000043e074 in IconChooser::setActiveIcon (this=0xcd5690, value=0) |
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#!/bin/bash | |
STATS=("hp" "hp_regen" "mp" "mp_regen" "accuracy" "avoidance" "dmg_melee_min" "dmg_melee_max" "dmg_ranged_min" "dmg_ranged_max" "dmg_ment_min" "dmg_ment_max" "absorb_min" "absorb_max" "crit" "xp_gain" "currency_find" "item_find" "stealth" "poise" "reflect_chance" "return_damage" "hp_percent" "mp_percent") | |
function fn_stat_convert { | |
FILENAME="$1" | |
for i in ${STATS[@]}; do | |
sed -i \ | |
-e "s/^${i}=/stat=${i},/g" \ |
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#!/usr/bin/env python | |
# Usage: | |
# Run ./update_map_objects.py from base directory containing mods/ and tiled/ | |
# OR | |
# Run ./update_map_objects.py FILENAME to update a single TXT or TMX file | |
import os | |
import sys | |
import xml.etree.ElementTree as etree |
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image=images/enemies/zombie.png | |
render_size=128,128 | |
render_offset=64,96 | |
[stance] | |
position=0 | |
frames=4 | |
duration=533ms | |
type=back_forth |
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From 88bc00ab9ea6fd6714462e3567416fa014aa100e Mon Sep 17 00:00:00 2001 | |
From: Justin Jacobs <jajdorkster@gmail.com> | |
Date: Tue, 3 Nov 2015 19:40:05 -0500 | |
Subject: [PATCH] Attempt to fix shaders on Android | |
- Move from shader version 110 to 100 | |
- Add logging for failed shader compilation | |
--- | |
mods/default/shaders/fragment.glsl | 13 +++++++++---- | |
mods/default/shaders/fragment_p.glsl | 7 ++++++- |
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Executing tasks: [:app:generateDebugSources, :app:generateDebugAndroidTestSources, :app:compileDebugSources, :app:compileDebugAndroidTestSources] | |
Configuration on demand is an incubating feature. | |
:app:preBuild UP-TO-DATE | |
:app:preDebugBuild UP-TO-DATE | |
:app:checkDebugManifest | |
:app:prepareDebugDependencies | |
:app:compileDebugAidl UP-TO-DATE | |
:app:compileDebugRenderscript UP-TO-DATE | |
:app:generateDebugBuildConfig UP-TO-DATE |
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