Created
February 9, 2017 22:52
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Adds a menu item for creating scriptable objects
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using UnityEngine; | |
using UnityEditor; | |
public class CreateScriptableObjectX { | |
[MenuItem( "Assets/Create/ScriptableObjectX" )] | |
public static void CreateAsset() { | |
ScriptableObjectUtility.CreateAsset<ScriptableObjectX>(); | |
} | |
} |
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