Created
February 9, 2017 22:33
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Makes any Unity monobehaviour a singleton that inherits from it
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//FROM http://www.glenstevens.ca/unity3d-best-practices/ | |
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
protected static T instance; | |
/** | |
Returns the instance of this singleton. | |
*/ | |
public static T Instance | |
{ | |
get | |
{ | |
if(instance == null) | |
{ | |
instance = (T) FindObjectOfType(typeof(T)); | |
if (instance == null) | |
{ | |
Debug.LogError("An instance of " + typeof(T) + | |
" is needed in the scene, but there is none."); | |
} | |
} | |
return instance; | |
} | |
} | |
} |
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