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@dotcomboom
Created September 14, 2019 02:45
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Roam source code from June 11, 2018
-- roam
-- by dotcomboom
-- init functions
function clear()
for i=1, 30 do
print()
end
end
function new_region()
regions[currentregion] = {}
regions[currentregion][1] = areas[math.random(#areas)]
regions[currentregion][2] = ''
regions[currentregion][3] = ''
end
function new_item_mob()
rarea = regions[currentregion][1]
ritem = ''
if rarea == 'forest' then
if math.random(4) == 1 then
ritem = 'log'
end
elseif rarea == 'desert' then
if math.random(3) == 1 then
ritem = 'cactus'
end
end
regions[currentregion][2] = ritem
rmob = ''
if rarea == 'plains' then
r = math.random(4)
-- 1: no mob
if r == 2 then
rmob = 'pig'
elseif r == 3 then
rmob = 'sheep'
end
elseif rarea == 'hills' then
if math.random(3) == 1 then
rmob = 'goat'
end
end
regions[currentregion][3] = rmob
end
-- init variables
areas = {'forest', 'desert', 'plains', 'hills', 'town'}
regions = { }
inventory = {}
currentregion = 1
new_region()
new_item_mob()
coins = 0
math.randomseed(os.time())
-- start
print([[ ___ ]])
print([[ | _ \___ __ _ _ __ ]])
print([[ | / _ \/ _` | ' \ ]])
print([[ |_|_\___/\__,_|_|_|_|]])
print()
print()
while true do
print('You are in region ' .. currentregion .. '.')
if #regions == currentregion then
print("You haven't been here before.")
print()
end
print('It is a ' .. regions[currentregion][1] .. ' area.')
if regions[currentregion][2] == '' then else
print('You picked up: ' .. regions[currentregion][2] .. '.')
inventory[#inventory + 1] = regions[currentregion][2]
regions[currentregion][2] = ''
print()
end
if regions[currentregion][3] == '' then else
print('There is a ' .. regions[currentregion][3] .. ' near.')
end
if regions[currentregion][1] == 'town' then
print('Activity is bustling here.')
end
print()
if #inventory > 0 then
print('Inventory:')
for key, value in pairs(inventory) do
print(' ' .. value)
end
else
print('Your pockets seem to be empty at the moment.')
end
print()
print('You have ' .. coins .. ' coins on hand.')
print()
print('Will you...')
print()
print('Go [O]nward?')
if currentregion > 1 then
print('[B]acktrack?')
end
print('[V]iew your map?')
if regions[currentregion][1] == 'town' then
print('[T]rade with the townsfolk?')
end
option = string.lower(io.read())
if option == 'o' then
currentregion = currentregion + 1
if currentregion > #regions then
new_region()
new_item_mob()
end
elseif option == 'b' then
if currentregion > 1 then
currentregion = currentregion - 1
new_item_mob()
end
end
clear()
if option == 'v' then
print("Let's see here..")
print()
out = ''
for key, value in pairs(regions) do
out = out .. key .. ": " .. value[1] .. " area.. "
end
print(out)
print()
print('Press ENTER.')
io.read()
clear()
elseif option == 't' then
if regions[currentregion][1] == 'town' then
print('Welcome to the town marketplace.')
if #inventory > 0 then
print('Inventory:')
for key, value in pairs(inventory) do
print(' ' .. value)
end
else
print('Your pockets seem to be empty at the moment.')
end
print()
print('Would you like to..')
print('[B]uy?')
print('[S]ell?')
o2 = string.lower(io.read())
print()
if o2 == 'b' then
print("There doesn't seem to be any offers..")
elseif o2 == 's' then
print("Log sale price is 2 coins.")
print("Cactus sale price is 1 coin.")
print()
print("What do you want to sell?")
o3 = string.lower(io.read())
print()
amnt = 0
profit = 0
-- this is funky because I need to do it back to front instead
-- of front to back, in order to get all the items since
-- table.remove is involved
for i=#inventory,1,-1 do
key = i
value = inventory[i]
if value == o3 then
table.remove(inventory, key)
amnt = amnt + 1
if o3 == "log" then
profit = profit + 2
elseif o3 == "cactus" then
profit = profit + 1
end
end
end
coins = coins + profit
if profit == 1 then
print(amnt .. ' ' .. o3 .. ' items sold for a total of ' .. profit .. ' coin.')
else
print(amnt .. ' ' .. o3 .. ' items sold for a total of ' .. profit .. ' coins.')
end
print()
print('Press ENTER.')
io.read()
end
clear()
end
end
end
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