Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
// Lack of tail call optimization in JS | |
var sum = function(x, y) { | |
return y > 0 ? sum(x + 1, y - 1) : | |
y < 0 ? sum(x - 1, y + 1) : | |
x | |
} | |
sum(20, 100000) // => RangeError: Maximum call stack size exceeded | |
// Using workaround |
/** | |
* Adam Theme / Dark Theme | |
* Standard Layout for Spotify Client | |
* Defines the basic styles for an app | |
* @copyright 2011 by Spotify | |
*/ | |
/** | |
* Declarations for Adam Theme | |
* |
var parser = document.createElement('a'); | |
parser.href = "http://example.com:3000/pathname/?search=test#hash"; | |
parser.protocol; // => "http:" | |
parser.hostname; // => "example.com" | |
parser.port; // => "3000" | |
parser.pathname; // => "/pathname/" | |
parser.search; // => "?search=test" | |
parser.hash; // => "#hash" | |
parser.host; // => "example.com:3000" |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000
var dummySocket = new ReadWriteNetStream();
// Debug
dummySocket.on('data', function(data){
console.log('write received', data);
});
dummySocket.write('hey !');
#!/usr/bin/env node | |
'use strict'; | |
var spawn = require('child_process').spawn; | |
var args = [ | |
'--harmony', | |
'app/bootstrap.js' | |
]; |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
// General parameters | |
uniform sampler2D from; | |
uniform sampler2D to; | |
uniform float progress; | |
uniform vec2 resolution; | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform vec3 color; | |
void main() { |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
float rand(vec2 co){ | |
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453); | |
} |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform float speed; | |
uniform float angle; | |
uniform float power; |