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var N = 1 << 0, |
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S = 1 << 1, |
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W = 1 << 2, |
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E = 1 << 3; |
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|
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self.addEventListener("message", function(event) { |
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postMessage(generateMaze(event.data.width, event.data.height)); |
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}); |
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|
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function generateMaze(cellWidth, cellHeight) { |
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var cells = new Array(cellWidth * cellHeight), |
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frontier = [], |
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startIndex = (cellHeight - 1) * cellWidth; |
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|
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cells[startIndex] = 0; |
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frontier.push({index: startIndex, direction: N}); |
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frontier.push({index: startIndex, direction: E}); |
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|
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while ((edge = popRandom(frontier)) != null) { |
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var edge, |
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i0 = edge.index, |
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d0 = edge.direction, |
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i1 = i0 + (d0 === N ? -cellWidth : d0 === S ? cellWidth : d0 === W ? -1 : +1), |
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x0 = i0 % cellWidth, |
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y0 = i0 / cellWidth | 0, |
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x1, |
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y1, |
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d1, |
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open = cells[i1] == null; // opposite not yet part of the maze |
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|
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if (d0 === N) x1 = x0, y1 = y0 - 1, d1 = S; |
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else if (d0 === S) x1 = x0, y1 = y0 + 1, d1 = N; |
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else if (d0 === W) x1 = x0 - 1, y1 = y0, d1 = E; |
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else x1 = x0 + 1, y1 = y0, d1 = W; |
|
|
|
if (open) { |
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cells[i0] |= d0, cells[i1] |= d1; |
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if (y1 > 0 && cells[i1 - cellWidth] == null) frontier.push({index: i1, direction: N}); |
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if (y1 < cellHeight - 1 && cells[i1 + cellWidth] == null) frontier.push({index: i1, direction: S}); |
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if (x1 > 0 && cells[i1 - 1] == null) frontier.push({index: i1, direction: W}); |
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if (x1 < cellWidth - 1 && cells[i1 + 1] == null) frontier.push({index: i1, direction: E}); |
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} |
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} |
|
|
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return cells; |
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} |
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|
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function popRandom(array) { |
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if (!array.length) return; |
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var n = array.length, i = Math.random() * n | 0, t; |
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t = array[i], array[i] = array[n - 1], array[n - 1] = t; |
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return array.pop(); |
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} |