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@dp21g
Created May 1, 2019 09:34
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Track pinch gestures in browser using only touch events (attempt to not use HammerJS)
// 1. Track the touches
let touches = {
start: [],
end: [],
};
// 2. When the touch events end, calculate if its pinching inwards or outwards
const handleTouchEnd = () => {
if (touches.start.length === 0 || touches.end.length === 0) {
return;
}
const start = touches.start;
const end = touches.end;
// the order of the array doesn't dicatate which touch was the left most or right most.
const rightTouchedBeforeLeft = start[0].clientX > start[1].clientX ? 1 : 0;
const leftTouch = start[0 + rightTouchedBeforeLeft].clientX - end[0 + rightTouchedBeforeLeft].clientX;
const rightTouch = start[1 - rightTouchedBeforeLeft].clientX - end[1 - rightTouchedBeforeLeft].clientX;
const min = Math.min(start[0].clientX, start[1].clientX);
const max = min === start[0].clientX ? start[1].clientX : start[0].clientX;
const targetPx = ((max - min) / 2) + min;
if ((leftTouch > 0 && rightTouch < 0)) {
console.log(`pinching outwards, selected pixel is ${targetPx}`);
} else if (leftTouch < 0 && rightTouch > 0) {
console.log(`pinching inwards, selected pixel is ${targetPx}`);
}
touches.start = [];
touches.end = [];
}
// 3. Add the first movement as the start.
// This is because I've found that onTouchStart doesn't always pick up the two touches
const handleTouchMove = (e) => {
if (e.touches.length === 2) {
if (touches.start.length === 0) {
touches.start = e.touches;
} else {
touches.end = e.touches;
}
}
}
// 4. Add the touch events to a element
<div onTouchMove={handleTouchMove} onTouchEnd={handleTouchEnd} />
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