Created
April 30, 2022 20:50
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A better enum for working with directions and faces in Roblox.
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--!strict | |
--[[ | |
Facing | |
A better enum for working with directions and faces. | |
----- | |
© Elttob 2022 - Available under MIT license | |
]] | |
type Facing = { | |
normalID: Enum.NormalId, | |
facingID: number, | |
direction: Vector3, | |
axis: Vector3, | |
opposite: Facing | |
} | |
local fromNormalID: {[Enum.NormalId]: Facing} = {} | |
local fromFacingID: {[number]: Facing} = {} | |
local allFacings: {Facing} = {} | |
local function newFacing(normalID: Enum.NormalId, facingID: number): Facing | |
local self = {} | |
self.normalID = normalID | |
self.facingID = facingID | |
local direction = Vector3.FromNormalId(normalID) | |
self.direction = direction | |
self.axis = Vector3.new(math.abs(direction.X), math.abs(direction.Y), math.abs(direction.Z)) | |
self.opposite = self -- we'll remap this later | |
fromNormalID[normalID] = self | |
fromFacingID[facingID] = self | |
table.insert(allFacings, self) | |
return self | |
end | |
local Facing = {} | |
Facing.fromNormalID = fromNormalID | |
Facing.fromFacingID = fromFacingID | |
Facing.allFacings = allFacings | |
Facing.TOP = newFacing(Enum.NormalId.Top, 1) | |
Facing.BOTTOM = newFacing(Enum.NormalId.Bottom, 2) | |
Facing.FRONT = newFacing(Enum.NormalId.Front, 4) | |
Facing.BACK = newFacing(Enum.NormalId.Back, 8) | |
Facing.LEFT = newFacing(Enum.NormalId.Left, 16) | |
Facing.RIGHT = newFacing(Enum.NormalId.Right, 32) | |
-- aliases | |
Facing.UP = Facing.TOP | |
Facing.DOWN = Facing.BOTTOM | |
Facing.X_POSITIVE = Facing.RIGHT | |
Facing.X_NEGATIVE = Facing.LEFT | |
Facing.Y_POSITIVE = Facing.UP | |
Facing.Y_NEGATIVE = Facing.DOWN | |
Facing.Z_POSITIVE = Facing.BACK | |
Facing.Z_NEGATIVE = Facing.FRONT | |
Facing.X_AXIS = Facing.X_POSITIVE | |
Facing.Y_AXIS = Facing.Y_POSITIVE | |
Facing.Z_AXIS = Facing.Z_POSITIVE | |
-- map opposites | |
Facing.TOP.opposite = Facing.BOTTOM | |
Facing.BOTTOM.opposite = Facing.TOP | |
Facing.FRONT.opposite = Facing.BACK | |
Facing.BACK.opposite = Facing.FRONT | |
Facing.LEFT.opposite = Facing.RIGHT | |
Facing.RIGHT.opposite = Facing.LEFT | |
return Facing |
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