Skip to content

Instantly share code, notes, and snippets.

@dpid
Last active September 21, 2017 14:06
Show Gist options
  • Star 2 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save dpid/49580521602c0dca3568803a2ee0f3cd to your computer and use it in GitHub Desktop.
Save dpid/49580521602c0dca3568803a2ee0f3cd to your computer and use it in GitHub Desktop.
ARCore shader for Google Blocks materials in Unity
Shader "ARCore/DiffuseColorWithLightEstimation"
{
Properties
{
_Color("Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 150
CGPROGRAM
#pragma surface surf Lambert noforwardadd finalcolor:lightEstimation
sampler2D _MainTex;
fixed _GlobalLightEstimation;
struct Input
{
float2 uv_MainTex;
};
void lightEstimation(Input IN, SurfaceOutput o, inout fixed4 color)
{
color *= _GlobalLightEstimation;
}
fixed4 _Color;
void surf (Input IN, inout SurfaceOutput o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
Fallback "Mobile/VertexLit"
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment