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@drFabio
Created December 27, 2017 13:10
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_checkColision(playerLeft, playerTop, obstacleData, newLeft) {
let isWithingHeight = false
const wrapperHeight = this._wrapper.offsetHeight
const obstacleHeight = wrapperHeight / 2
if (obstacleData.onTop) {
if (playerTop <= obstacleHeight) {
isWithingHeight = true
}
} else {
if ((playerTop + PLAYER_HEIGHT) >= wrapperHeight - obstacleHeight) {
isWithingHeight = true
}
}
if (!isWithingHeight) {
return false
}
if (playerLeft >= newLeft &&
(playerLeft + PLAYER_WIDTH) <= obstacleData.left + OBSTACLE_WIDTH
) {
return true
}
return false
}
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