Created
December 1, 2017 21:39
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Manually-rendered 3D starfield in Python 2
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import pygame | |
import atexit | |
pygame.init() | |
atexit.register(pygame.quit) | |
size = width, height = 500,500 | |
black = 0, 0, 0 | |
white = 0xff, 0xff, 0xff | |
centerx = width/2 | |
centery = height/2 | |
f = 90 | |
screen = pygame.display.set_mode(size) | |
points = [] | |
for x in xrange(-45, 55, 10): | |
for y in xrange(-45, 55, 10): | |
for z in xrange(-45, 55, 10): | |
points.append((x, y, z)) | |
clock = pygame.time.Clock() | |
running = True | |
while running: | |
clock.tick(20) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
screen.fill(black) | |
count = 0 | |
for i in xrange(len(points)): | |
x, y, z = points[i] | |
z -= 1 | |
if z > 0: | |
xp = x*f / z | |
yp = y*f / z | |
xp += centerx | |
yp += centery | |
s = f / z | |
# count += 1 | |
# print 'p', xp, yp, | |
# if count % 8 == 0: | |
#pygame.draw.rect(screen, white, (xp, yp, s, s)) | |
pygame.draw.circle(screen, white, (xp, yp), s) | |
else: | |
z += 100 | |
points[i] = (x, y, z) | |
pygame.display.flip() | |
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