This article is now published on my website: Prefer Subshells for Context.
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M[16],X=16,W,k;main(){T(system("stty cbreak") | |
);puts(W&1?"WIN":"LOSE");}K[]={2,3,1};s(f,d,i | |
,j,l,P){for(i=4;i--;)for(j=k=l=0;k<4;)j<4?P=M | |
[w(d,i,j++)],W|=P>>11,l*P&&(f?M[w(d,i,k)]=l<< | |
(l==P):0,k++),l=l?P?l-P?P:0:l:P:(f?M[w(d,i,k) | |
]=l:0,++k,W|=2*!l,l=0);}w(d,i,j){return d?w(d | |
-1,j,3-i):4*i+j;}T(i){for(i=X+rand()%X;M[i%X] | |
*i;i--);i?M[i%X]=2<<rand()%2:0;for(W=i=0;i<4; | |
)s(0,i++);for(i=X,puts("\e[2J\e[H");i--;i%4|| | |
puts(""))printf(M[i]?"%4d|":" |",M[i]);W-2 |
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// Instrument | |
( | |
SynthDef(\sine, { | |
arg freq = 440, amp = 0.5; | |
Out.ar(0, SinOsc.ar(freq, 0.0, amp * EnvGen.kr(Env.perc(0.01, 0.25), doneAction: 2)) ! 2); | |
}).add; | |
) | |
// Basic Stochastic L-System | |
( |
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<!DOCTYPE html> | |
<html> | |
<head><title>SOUND</title></head> | |
<body> | |
<div>Frequence: <span id="frequency"></span></div> | |
<script type="text/javascript"> | |
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); | |
var oscillatorNode = audioCtx.createOscillator(); | |
var gainNode = audioCtx.createGain(); |
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft