Created
March 16, 2017 21:33
-
-
Save dragon3025/b03907ea5f4ca361f53cfbf528cb5bcc to your computer and use it in GitHub Desktop.
Fish Problem
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public override void CatchFish(Item fishingRod, Item bait, int power, int liquidType, int poolSize, int worldLayer, int questFish, ref int caughtType, ref bool junk) | |
{ | |
if (junk) | |
{ | |
return; | |
} | |
int crateChance = 0; | |
if (liquidType == 0 && power >= 50) | |
{ | |
if (player.FindBuffIndex(BuffID.Crate) > -1) | |
crateChance = 20; | |
else | |
crateChance = 10; | |
} | |
else | |
crateChance = 0; | |
if ((Main.rand.Next(100)+1) <= crateChance) | |
{ | |
List<int> fishCatches = new List<int>(); | |
while (fishCatches.Count < 9) | |
{ | |
int randFish = Main.rand.Next(9);//0 to 8 | |
if (!fishCatches.Contains(randFish)) | |
{ | |
fishCatches.Add(randFish); | |
} | |
} | |
bool reeledIn = false; | |
foreach (int i in fishCatches) | |
{ | |
if (!reeledIn) | |
{ | |
switch (i) | |
{ | |
case 0: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesWoodenCrate*10000) | |
{ | |
caughtType = ItemID.WoodenCrate; | |
reeledIn = true; | |
} | |
break; | |
case 1: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesIronCrate*10000) | |
{ | |
caughtType = ItemID.IronCrate; | |
reeledIn = true; | |
} | |
break; | |
case 2: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesJungleCrate*10000) | |
{ | |
caughtType = ItemID.JungleFishingCrate; | |
reeledIn = true; | |
} | |
break; | |
case 3: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesSkyCrate*10000) | |
{ | |
caughtType = ItemID.FloatingIslandFishingCrate; | |
reeledIn = true; | |
} | |
break; | |
case 4: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesCorruptCrate*10000) | |
{ | |
caughtType = ItemID.CorruptFishingCrate; | |
reeledIn = true; | |
} | |
break; | |
case 5: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesCrimsonCrate*10000) | |
{ | |
caughtType = ItemID.CrimsonFishingCrate; | |
reeledIn = true; | |
} | |
break; | |
case 6: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesHallowedCrate*10000) | |
{ | |
caughtType = ItemID.HallowedFishingCrate; | |
reeledIn = true; | |
} | |
break; | |
case 7: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesDungeonCrate*10000) | |
{ | |
caughtType = ItemID.DungeonFishingCrate; | |
reeledIn = true; | |
} | |
break; | |
case 8: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesGoldenCrate*10000) | |
{ | |
caughtType = ItemID.GoldenCrate; | |
reeledIn = true; | |
} | |
break; | |
} | |
} | |
} | |
} | |
else | |
{ | |
List<int> fishCatches = new List<int>(); | |
while (fishCatches.Count < 9) | |
{ | |
int randFish = Main.rand.Next(18);//0 to 17 | |
if (!fishCatches.Contains(randFish)) | |
{ | |
fishCatches.Add(randFish); | |
} | |
} | |
bool reeledIn = false; | |
foreach (int i in fishCatches) | |
{ | |
if (!reeledIn) | |
{ | |
switch (i) | |
{ | |
//Worldlayers: 0, sky; 1, surface; 2, underground; 3, caverns; and 4, underworld. | |
case 0: | |
//if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesGoldenCarp*10000 && worldLayer >= 2) | |
//{ | |
caughtType = ItemID.GoldenCarp; | |
reeledIn = true; | |
//} | |
break; | |
case 1: | |
//if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesBlueJellyfish*10000 && worldLayer >= 3 && !player.ZoneCorrupt && !player.ZoneCrimson && !player.ZoneHoly) | |
//{ | |
caughtType = ItemID.BlueJellyfish; | |
reeledIn = true; | |
//} | |
break; | |
case 2: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesPinkJellyfish*10000 && worldLayer <= 1 && player.ZoneBeach) | |
{ | |
caughtType = ItemID.PinkJellyfish; | |
reeledIn = true; | |
} | |
break; | |
case 3: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesGreenJellyfish*10000 && worldLayer >= 3 && Main.hardMode && !player.ZoneCorrupt && !player.ZoneCrimson && !player.ZoneHoly) | |
{ | |
caughtType = ItemID.GreenJellyfish; | |
reeledIn = true; | |
} | |
break; | |
case 4: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesChaosFish*10000 && worldLayer >= 2 && player.ZoneHoly) | |
{ | |
caughtType = ItemID.ChaosFish; | |
reeledIn = true; | |
} | |
break; | |
case 5: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesReaverShark*10000 && worldLayer <= 1 && player.ZoneBeach) | |
{ | |
caughtType = ItemID.ReaverShark; | |
reeledIn = true; | |
} | |
break; | |
case 6: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesSawtoothShark*10000 && worldLayer <= 1 && player.ZoneBeach) | |
{ | |
caughtType = ItemID.SawtoothShark; | |
reeledIn = true; | |
} | |
break; | |
case 7: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesScalyTruffle*10000 && worldLayer == 3 && Main.hardMode && (player.ZoneSnow && (player.ZoneHoly || player.ZoneCorrupt || player.ZoneCrimson))) | |
{ | |
caughtType = ItemID.ScalyTruffle; | |
reeledIn = true; | |
} | |
break; | |
case 8: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesZephyrFish*10000) | |
{ | |
caughtType = ItemID.ZephyrFish; | |
reeledIn = true; | |
} | |
break; | |
case 9: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesToxikarp*10000 && Main.hardMode && player.ZoneCorrupt) | |
{ | |
caughtType = ItemID.Toxikarp; | |
reeledIn = true; | |
} | |
break; | |
case 10: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesBladetongue*10000 && Main.hardMode && player.ZoneCrimson) | |
{ | |
caughtType = ItemID.Bladetongue; | |
reeledIn = true; | |
} | |
break; | |
case 11: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesCrystalSerpent*10000 && Main.hardMode) | |
{ | |
caughtType = ItemID.CrystalSerpent; | |
reeledIn = true; | |
} | |
break; | |
case 12: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesPurpleClubberfish*10000 && player.ZoneCorrupt) | |
{ | |
caughtType = ItemID.PurpleClubberfish; | |
reeledIn = true; | |
} | |
break; | |
case 13: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesRockfish*10000 && worldLayer >= 2) | |
{ | |
caughtType = ItemID.Rockfish; | |
reeledIn = true; | |
} | |
break; | |
case 14: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesFrogLeg*10000) | |
{ | |
caughtType = ItemID.FrogLeg; | |
reeledIn = true; | |
} | |
break; | |
case 15: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesSwordfish*10000 && worldLayer <= 1 && player.ZoneBeach) | |
{ | |
caughtType = ItemID.Swordfish; | |
reeledIn = true; | |
} | |
break; | |
case 16: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesBalloonPufferfish*10000) | |
{ | |
caughtType = ItemID.BalloonPufferfish; | |
reeledIn = true; | |
} | |
break; | |
case 17: | |
if ((Main.rand.Next(10000)+1) <= Config.FishCatchBecomesFrostDaggerfish*10000 && player.ZoneSnow) | |
{ | |
caughtType = ItemID.FrostDaggerfish; | |
reeledIn = true; | |
} | |
break; | |
} | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment