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THREE.JS Hexagon geometry
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'use strict' | |
###* | |
Hexagon geometry | |
@author Drahomír Hanák | |
### | |
class HexagonGeometry extends THREE.Geometry | |
###* | |
@constructor | |
@param {Number} [radius] | |
@param {Number} [depth] | |
### | |
constructor: (radius = 1, depth = 1) -> | |
super() | |
# tg 60 | |
angle = 1.7320508075688767 | |
h = angle * 0.5 # height of a triangle | |
@vertices.push new THREE.Vector3(0, 0, 1) | |
@vertices.push new THREE.Vector3(0, 1, 1) | |
@vertices.push new THREE.Vector3(-h, 0.5, 1) | |
@vertices.push new THREE.Vector3(-h, -0.5, 1) | |
@vertices.push new THREE.Vector3(0, -1, 1) | |
@vertices.push new THREE.Vector3(h, -0.5, 1) | |
@vertices.push new THREE.Vector3(h, 0.5, 1) | |
@vertices.map (vertex) -> vertex.multiply new THREE.Vector3(radius, radius, radius * depth) | |
@faces.push new THREE.Face3 0, 1, 2 | |
@faces.push new THREE.Face3 0, 2, 3 | |
@faces.push new THREE.Face3 0, 3, 4 | |
@faces.push new THREE.Face3 0, 4, 5 | |
@faces.push new THREE.Face3 0, 5, 6 | |
@faces.push new THREE.Face3 0, 6, 1 |
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