Created
October 11, 2016 10:03
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Player laser example
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task TShot(){ | |
let obj = ObjShot_Create(OBJ_STRAIGHT_LASER); | |
ObjShot_Regist(obj); | |
ObjShot_SetDamage(obj, 1); | |
ObjShot_SetGraphic(obj, 1); | |
ObjLaser_SetLength(obj, 512); | |
ObjLaser_SetIntersectionWidth(obj, 8); | |
ObjMove_SetAngle(obj, 270); | |
ObjShot_SetIntersectionEnable(obj,false); | |
let STATE_SHOT_OFF = 0; | |
let STATE_SHOT_ON = 1; | |
let STATE_SHOT_COOL = 2; | |
let state = STATE_SHOT_OFF; | |
let width = 0; | |
while(!Obj_IsDeleted(objPlayer)){ | |
while(state == STATE_SHOT_OFF){ | |
if(GetVirtualKeyState(VK_SHOT) % 2 == 1 && GetPlayerState() != STATE_DOWN){ | |
state = STATE_SHOT_ON; | |
} | |
yield; | |
} | |
ObjShot_SetIntersectionEnable(obj,true); | |
ObjLaser_SetRenderWidth(obj, 16); | |
while(state == STATE_SHOT_ON){ | |
ObjMove_SetPosition(obj, ObjMove_GetX(objPlayer), ObjMove_GetY(objPlayer) - 16); | |
// animate | |
if(GetVirtualKeyState(VK_SHOT) % 2 == 0 || GetPlayerState() == STATE_DOWN){ | |
state = STATE_SHOT_COOL; | |
} | |
yield; | |
} | |
ObjShot_SetIntersectionEnable(obj,false); | |
width = 16; | |
while(state == STATE_SHOT_COOL){ | |
ObjMove_SetPosition(obj, ObjMove_GetX(objPlayer), ObjMove_GetY(objPlayer) - 16); | |
// animate | |
if(width > 0){ | |
width--; | |
}else if(width <= 0){ | |
state = STATE_SHOT_OFF; | |
} | |
ObjLaser_SetRenderWidth(obj, width); | |
if(GetVirtualKeyState(VK_SHOT) % 2 == 1 && GetPlayerState() != STATE_DOWN){ | |
state = STATE_SHOT_ON; | |
} | |
yield; | |
} | |
ObjLaser_SetRenderWidth(obj, 0); | |
} | |
} |
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