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How would you make an object follow another object using physics in c++ Unreal?
To make an object follow another object using physics in Unreal Engine (UE4), you could use a physics constraint. Constraints are used to control the movement of objects in the physics simulation of UE4.
To create a constraint that would make one object follow another, you could use a "point-to-point" constraint. This type of constraint allows you to specify two anchor points, one on each object, that will be connected by a spring. The spring will apply a force to the objects, pulling them together and causing one object to follow the other.