Created
January 6, 2014 08:47
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AudioSource
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using UnityEngine; | |
using System.Collections; | |
public class CSBars : MonoBehaviour { | |
// Public Variables | |
public AudioListener Audio; | |
public int numSamples; | |
public GameObject abar; | |
// Private Varaibles | |
float[] numberleft; | |
float[] numberright; | |
GameObject[] thebarsleft; | |
GameObject[] thebarsright; | |
float spacing; | |
float width; | |
// Use this for initialization | |
void Start () { | |
thebarsleft = new GameObject[numSamples]; | |
thebarsright = new GameObject[numSamples]; | |
spacing = 0.4f - (numSamples * 0.001f); | |
width = 0.3f - (numSamples * 0.001f); | |
for(int i=0; i < numSamples; i++){ | |
float xpos = i*spacing -8.0f; | |
Vector3 positionleft = new Vector3(xpos,3, 0); | |
thebarsleft[i] = (GameObject)Instantiate(abar, positionleft, Quaternion.identity) as GameObject; | |
thebarsleft[i].transform.localScale = new Vector3(width,1,0.2f); | |
Vector3 positionright = new Vector3(xpos,-3, 0); | |
thebarsright[i] = (GameObject)Instantiate(abar, positionright, Quaternion.identity) as GameObject; | |
thebarsright[i].transform.localScale = new Vector3(width,1,0.2f); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
numberleft = Audio.GetSpectrumData(numSamples, 0, FFTWindow.BlackmanHarris); | |
numberright = Audio.GetSpectrumData(numSamples, 1, FFTWindow.BlackmanHarris); | |
for(int i=0; i < numSamples; i++){ | |
if (float.IsInfinity(numberleft[i]*30) || float.IsNaN(numberleft[i]*30)){ | |
}else{ | |
thebarsleft[i].transform.localScale = new Vector3(width, numberleft[i]*30,0.2f); | |
thebarsright[i].transform.localScale = new Vector3(width, numberright[i]*30,0.2f); | |
} | |
} | |
} | |
} |
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