Created
December 11, 2016 13:38
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hearthstone global level
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<?php declare(strict_types = 1); | |
$game = new GameState(5000); | |
for ($i = 0; $i < 100; $i++) { | |
$game->step(100); | |
} | |
$game->resetDeathLevels(); | |
for ($i = 0; $i < 1000; $i++) { | |
$game->step(100); | |
} | |
$deathLevels = $game->getDeathLevels(); | |
echo "<h3>Stats:</h3>\n"; | |
foreach ($deathLevels as $level => $deaths) { | |
echo "Level " . str_pad((string)$level, 2, '0', STR_PAD_LEFT) . ": " . str_pad(number_format($deaths / 1000, 2), 5, '0', STR_PAD_LEFT) . "%<br/>\n"; | |
} | |
echo "<br/><br/><h4>Merry Christmas!</h4><br/>\n"; | |
class GameState | |
{ | |
private $playersState = []; | |
private $deathLevels = []; | |
public function __construct(int $startNumber) | |
{ | |
$this->playersState[0] = []; | |
$this->playersState[0][0] = $startNumber; | |
} | |
public function step(int $newNumber) | |
{ | |
if (!isset($this->playersState[0][0])) { | |
$this->playersState[0][0] = 0; | |
} | |
$this->playersState[0][0] += $newNumber; | |
$this->playersState = $this->playStep($this->playersState); | |
$this->playersState = $this->cleanUp($this->playersState); | |
} | |
private function playStep($playersState) | |
{ | |
$newPlayersState = []; | |
foreach ($playersState as $playLevel => $playersDeathState) { | |
foreach ($playersDeathState as $deaths => $players) { | |
if (!isset($newPlayersState[$playLevel])) { | |
$newPlayersState[$playLevel] = []; | |
} | |
if (!isset($newPlayersState[$playLevel][$deaths + 1])) { | |
$newPlayersState[$playLevel][$deaths + 1] = 0; | |
} | |
$newPlayersState[$playLevel][$deaths + 1] += $players / 2; | |
if (!isset($newPlayersState[$playLevel + 1])) { | |
$newPlayersState[$playLevel + 1] = []; | |
} | |
if (!isset($newPlayersState[$playLevel + 1][$deaths])) { | |
$newPlayersState[$playLevel + 1][$deaths] = 0; | |
} | |
$newPlayersState[$playLevel + 1][$deaths] += $players / 2; | |
} | |
} | |
return $newPlayersState; | |
} | |
private function cleanUp($playersState) | |
{ | |
$newPlayersState = []; | |
foreach ($playersState as $playLevel => $playersDeathState) { | |
if ($playLevel >= 12) { | |
if (!isset($this->deathLevels[$playLevel])) { | |
$this->deathLevels[$playLevel] = 0; | |
} | |
$this->deathLevels[$playLevel] += array_sum($playersDeathState); | |
$newPlayersState[$playLevel] = []; | |
} else { | |
foreach ($playersDeathState as $deaths => $players) { | |
if ($deaths >= 3) { | |
if (!isset($this->deathLevels[$playLevel])) { | |
$this->deathLevels[$playLevel] = 0; | |
} | |
$this->deathLevels[$playLevel] += $players; | |
$newPlayersState[$playLevel][$deaths] = 0; | |
} else { | |
$newPlayersState[$playLevel][$deaths] = $players; | |
} | |
} | |
} | |
} | |
return $newPlayersState; | |
} | |
public function resetDeathLevels() | |
{ | |
$this->deathLevels = []; | |
} | |
public function getDeathLevels() | |
{ | |
return $this->deathLevels; | |
} | |
} |
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