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dreampiggy / Game.exe.manifest
Created July 26, 2016 08:12
Fix High DPI resolution and blur screen issue in Windows 8/8.1/10 for legacy D3D game and Win32 application.
<?xml version='1.0' encoding='UTF-8' standalone='yes'?>
<assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
</assembly>
@dreampiggy
dreampiggy / .wakeup
Created August 11, 2016 07:30 — forked from ralph089/.wakeup
Restarts Bluetooth Module on Mac OS X El Capitan. You can use the script as shortcut to restart Bluetooth on demand or you can use it with "SleepWatcher" to automatically restart Bluetooth on wakeup (See README.md). I created it, because my Logitech Bluetooth Mouse doesn't stay connected after sleep-mode, so i had to manually re-pair my mouse.
#!/bin/bash
#
# Restart Bluetooth Module on Mac OS X
#
# Requires Blueutil to be installed: http://brewformulas.org/blueutil
BT="/usr/local/bin/blueutil"
log() {
echo "$@"
@dreampiggy
dreampiggy / SpinlockTestTests.swift
Created October 19, 2016 16:57 — forked from steipete/SpinlockTestTests.swift
Updated for Xcode 8, Swift 3; added os_unfair_lock
//
// SpinlockTestTests.swift
// SpinlockTestTests
//
// Created by Peter Steinberger on 04/10/2016.
// Copyright © 2016 PSPDFKit GmbH. All rights reserved.
//
import XCTest
@dreampiggy
dreampiggy / linkmap.js
Created November 28, 2016 10:04 — forked from bang590/linkmap.js
XCode Linkmap Parser
var readline = require('readline'),
fs = require('fs');
var LinkMap = function(filePath) {
this.files = []
this.filePath = filePath
}
LinkMap.prototype = {
start: function(cb) {
@dreampiggy
dreampiggy / mov2webp.sh
Created March 6, 2017 05:31
ffmpeg MOV to Animated WebP
ffmpeg -i input.mov -vcodec libwebp -lossless 1 -q:60 -preset default -loop 0 -an -vsync 0 output.webp
@dreampiggy
dreampiggy / CategoryMacro.h
Created April 13, 2017 07:19
Objective-C Category Property Macro
#ifndef TTD_CATEGORY_PROPERTY
#define TTD_CATEGORY_PROPERTY
#import <objc/runtime.h>
#define TTD_GET_PROPERTY(property) objc_getAssociatedObject(self, @selector(property));
#define TTD_SET_STRONG(property) objc_setAssociatedObject(self, @selector(property), property, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
#define TTD_SET_COPY(property) objc_setAssociatedObject(self, @selector(property), property, OBJC_ASSOCIATION_COPY_NONATOMIC);
#define TTD_SET_UNSAFE_UNRETAINED(property) objc_setAssociatedObject(self, @selector(property), property, OBJC_ASSOCIATION_ASSIGN);
#define TTD_SET_ASSIGN(property, value) objc_setAssociatedObject(self, @selector(property), value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
#define TTD_SET_WEAK(property) id __weak __weak_object = property; \
id (^__weak_block)() = ^{ return __weak_object; }; \
@dreampiggy
dreampiggy / StringSwitchMacro.h
Created April 13, 2017 07:20
Objective-C NSString Switch Case Macro
#ifndef TTD_SWITCH_STRING
#define TTD_SWITCH_STRING
#define TTD_CASE(str) if ([__s__ isEqualToString:(str)])
#define TTD_SWITCH(s) for (NSString *__s__ = (s); ; )
#define TTD_DEFAULT
#endif
@dreampiggy
dreampiggy / GCDMacro.h
Created April 13, 2017 07:22
GCD main queue Macro
#ifndef dispatch_main_sync_safe
#define dispatch_main_sync_safe(block)\
if ([NSThread isMainThread]) {\
block();\
} else {\
dispatch_sync(dispatch_get_main_queue(), block);\
}
#endif
#ifndef dispatch_main_async_safe
//
// PSPDFFastEnumeration.h
// PSPDFFoundation
//
// PSPDFKit is the leading cross-platform solution for integrating PDFs into your apps: https://pspdfkit.com.
// Try it today using our free PDF Viewer app: https://pdfviewer.io/
//
// This file is MIT licensed.
@protocol PSPDFFastEnumeration <NSFastEnumeration>
@dreampiggy
dreampiggy / iOS-Hit-Testing.m
Last active August 16, 2017 08:52
iOS Hit Testing
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
if (!self.isUserInteractionEnabled || self.isHidden || self.alpha <= 0.01) {
return nil;
}
if ([self pointInside:point withEvent:event]) {
for (UIView *subview in [self.subviews reverseObjectEnumerator]) {
CGPoint convertedPoint = [subview convertPoint:point fromView:self];
UIView *hitTestView = [subview hitTest:convertedPoint withEvent:event];
if (hitTestView) {
return hitTestView;