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February 28, 2020 21:54
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#overwatch workshop code: trails occasionally buggy
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#!define maxEffects N | |
#!define spawnEffects A | |
#!define effectDelay D | |
#!define effectScale S | |
#!define lastPosition Q | |
#!define editMode M | |
#!define editMutex J | |
#!define trails E | |
@Rule "fast setup" | |
@Event global | |
if isInSetup(): | |
setMatchTime(5) | |
@Rule "init" | |
@Event eachPlayer | |
if eventPlayer.hasSpawned(): | |
eventPlayer.spawnEffects = true | |
eventPlayer.maxEffects = 15 | |
eventPlayer.effectDelay = 0.20 | |
eventPlayer.effectScale = 30.00 | |
eventPlayer.lastPosition = eventPlayer.getPosition() | |
eventPlayer.editMode = 0 | |
eventPlayer.editMutex = 0 | |
@Rule "init hud: speed, (x,y,z), Trails enabled, max effects, throttle" | |
@Event eachPlayer | |
if eventPlayer.hasSpawned(): | |
hudSubtext(eventPlayer, eventPlayer.getVelocity(), Position.LEFT, 0, Color.WHITE, HudReeval.VISIBILITY_AND_STRING) | |
hudSubtext(eventPlayer, "Time: {}".format(eventPlayer.effectDelay), Position.LEFT, 1, Color.WHITE, HudReeval.VISIBILITY_AND_STRING) | |
hudSubtext(eventPlayer, "Height: {}".format(eventPlayer.effectScale), Position.LEFT, 2, Color.WHITE, HudReeval.VISIBILITY_AND_STRING) | |
hudSubtext(eventPlayer, "Max: {}".format(eventPlayer.maxEffects), Position.LEFT, 3, Color.WHITE, HudReeval.VISIBILITY_AND_STRING) | |
hudSubtext(eventPlayer, "Started: {}: Selected: {}".format(eventPlayer.editMutex, eventPlayer.editMode), Position.LEFT, 4, Color.WHITE, HudReeval.VISIBILITY_AND_STRING) | |
@Rule "trails" | |
@Event eachPlayer | |
if eventPlayer.isAlive() and eventPlayer.getSpeed() > 2 and eventPlayer.A == 1: | |
do: | |
eventPlayer.P = eventPlayer.getPosition() | |
eventPlayer.F.append(eventPlayer.getSpeed() / eventPlayer.S) | |
createEffect(getAllPlayers(), Effect.SPHERE, Color.AQUA, eventPlayer.P, eventPlayer.F[-1], Invis.NONE) | |
eventPlayer.E.append(getLastCreatedEntity()) | |
wait(eventPlayer.D) | |
while RULE_CONDITION | |
@Rule "clear trails" | |
@Event eachPlayer | |
if eventPlayer.A == 1: | |
do: | |
if len(eventPlayer.E) <= eventPlayer.N: | |
goto lbl_0 | |
destroyEffect(eventPlayer.E[0]) | |
del eventPlayer.E[0] | |
del eventPlayer.F[0] | |
lbl_0: | |
wait(eventPlayer.D) | |
while RULE_CONDITION | |
@Rule "toggle trails" | |
@Event eachPlayer | |
if eventPlayer.isCommunicating(Comms.HELLO): | |
if not eventPlayer.A: | |
goto lbl_0 | |
eventPlayer.A = false | |
return | |
lbl_0: | |
eventPlayer.A = true | |
@Rule "respawn" | |
@Event eachPlayer | |
if eventPlayer.isCommunicating(Comms.VOICE_LINE_UP) and not eventPlayer.isInSpawnRoom(): | |
eventPlayer.respawn() | |
@Rule "TP to nearest ally" | |
@Event eachPlayer | |
@Team 1 | |
if eventPlayer.isCommunicating(Comms.VOICE_LINE_LEFT): | |
eventPlayer.teleport(eventPlayer.getPlayerClosestToReticle(Color.TEAM_1)) | |
@Rule "clear all effects" | |
@Event eachPlayer | |
if eventPlayer.isHoldingButton(Button.PRIMARY_FIRE) and eventPlayer.isHoldingButton(Button.SECONDARY_FIRE): | |
destroyAllEffects() | |
eventPlayer.trails = [] | |
eventPlayer.F = [] | |
@Rule "Adjust delay" | |
@Event eachPlayer | |
if eventPlayer.editMode == 1 and eventPlayer.editMutex != 0: | |
do: | |
eventPlayer.effectDelay = abs(eventPlayer.getVerticalFacingAngle() / 10) | |
wait(0.1) | |
while RULE_CONDITION | |
@Rule "Adjust scale" | |
@Event eachPlayer | |
if eventPlayer.editMode == 2 and eventPlayer.editMutex != 0: | |
do: | |
eventPlayer.effectScale = abs(eventPlayer.getVerticalFacingAngle() / 2) | |
wait(0.1) | |
while RULE_CONDITION | |
@Rule "Adjust effect count" | |
@Event eachPlayer | |
if eventPlayer.editMode == 3 and eventPlayer.editMutex != 0: | |
do: | |
eventPlayer.maxEffects = ceil(abs(eventPlayer.getVerticalFacingAngle() * 2)) | |
wait(0.1) | |
while RULE_CONDITION | |
@Rule "toggle edit mode" | |
@Event eachPlayer | |
if eventPlayer.isHoldingButton(Button.INTERACT) and eventPlayer.isHoldingButton(Button.CROUCH): | |
if eventPlayer.editMutex != 0: | |
goto lbl_0 | |
eventPlayer.editMutex = 1 | |
return | |
lbl_0: | |
eventPlayer.editMutex = 0 | |
eventPlayer.editMode = 0 | |
@Rule "select edit mode" | |
@Event eachPlayer | |
if eventPlayer.editMutex != 0: | |
if eventPlayer.getThrottle().x > 0: | |
eventPlayer.editMode = 1 | |
return | |
if eventPlayer.getThrottle().x < 0: | |
eventPlayer.editMode = 2 | |
return | |
if eventPlayer.getThrottle().z > 0: | |
eventPlayer.editMode = 3 | |
return | |
# if eventPlayer.getThrottle().z < 0: | |
# eventPlayer.editMode = 4 | |
# return | |
"""@Rule "chase" | |
@Event eachPlayer | |
if eventPlayer.A: | |
eventPlayer.Q = eventPlayer.getPosition() | |
chase(eventPlayer.Q, eventPlayer.getEyePosition(), rate=distance(eventPlayer, eventPlayer.Q) / 4, ChaseReeval.DESTINATION_AND_RATE) | |
chase(eventPlayer.V, distance(eventPlayer.getPosition(), eventPlayer.Q), rate=distance(eventPlayer.getPosition(), eventPlayer.Q), ChaseReeval.DESTINATION_AND_RATE) | |
createEffect(eventPlayer, Effect.SPHERE, Color.PURPLE, eventPlayer.Q, 1, EffectReeval.VISIBILITY_POSITION_AND_RADIUS) | |
eventPlayer.X = getLastCreatedEntity() | |
""" | |
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Compiled to native Workshop code: