Created
May 10, 2020 17:06
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# Layer 1 | |
#node "facing" | |
#res = Pobj; | |
#res = cvoronoi(Pobj * #floatInput1)*2-1; | |
#res = norm(res); | |
cosangle = dot(Vn, Nn); | |
#facingRatio = pow(cosangle, #floatInput1); | |
facingRatio = cosangle < 0 ? -(pow(-cosangle, floatInput1)): (pow(cosangle, floatInput1)); | |
facingRatio = smoothstep(facingRatio, floatInput2, 1); | |
facingRatio = abs(facingRatio); | |
facingRatio = clamp(facingRatio, 0, 1); | |
res = (1-facingRatio) * colorInput1 + colorInput2 * facingRatio; | |
res | |
###################################################################### | |
# Layer 2 | |
b1_freq = floatInput1; # 1,200 | |
b1_slope =floatInput2; # -20,20 | |
b1_sharp = floatInput3; # 1,4.00 | |
b1_n_amp = floatInput4; # 0,1.00 | |
b1_n_freq =28.023; # 1,100.00 | |
Pn = P * b1_n_freq; | |
uNew = u + noise(Pn) * b1_n_amp; | |
vNew = v + noise(Pn) * b1_n_amp; | |
b1 = abs(sin(PI*b1_freq*(uNew +(b1_slope* vNew)))); | |
b1 = (b1_sharp != 1 && b1_sharp > 0) ? b1^(1/b1_sharp) : b1; | |
b1 = b1->clamp(0,1); | |
b1 | |
###################################################################### | |
# Layer 3 | |
#velvet splotches | |
size =floatInput1;#.005,1; | |
jitter =floatInput2;#.1,5 | |
gain =floatInput3;#.1,5 | |
Strength=floatInput4; | |
Cnew=fit(voronoi(P*(1.005 - size),3,jitter,1,4,4,gain),.4,1,0,1); | |
Cnew |
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