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@drewhoener
Created May 8, 2020 01:51
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Version: 121639, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Standalone
Unhandled exception
FactoryGame_Win64_Shipping!FMallocBinned2::Malloc() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\hal\mallocbinned2.h:447]
FactoryGame_Win64_Shipping!TBlendableToken<float>::TBlendableToken<float><float &>() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\public\evaluation\blending\blendabletoken.h:101]
FactoryGame_Win64_Shipping!FMovieSceneFloatPropertySectionTemplate::Evaluate() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescenetracks\private\evaluation\moviescenepropertytemplates.cpp:68]
FactoryGame_Win64_Shipping!FMovieSceneEvaluationTrack::EvaluateStatic() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtrack.cpp:458]
FactoryGame_Win64_Shipping!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:418]
FactoryGame_Win64_Shipping!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:259]
FactoryGame_Win64_Shipping!UMovieSceneSequencePlayer::UpdateMovieSceneInstance() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\moviescenesequenceplayer.cpp:839]
FactoryGame_Win64_Shipping!ULevelSequencePlayer::UpdateMovieSceneInstance() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\levelsequence\private\levelsequenceplayer.cpp:178]
FactoryGame_Win64_Shipping!UMovieSceneSequencePlayer::UpdateTimeCursorPosition_Internal() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\moviescenesequenceplayer.cpp:813]
FactoryGame_Win64_Shipping!UMovieSceneSequencePlayer::Update() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\moviescene\private\moviescenesequenceplayer.cpp:678]
FactoryGame_Win64_Shipping!ALevelSequenceActor::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\levelsequence\private\levelsequenceactor.cpp:139]
FactoryGame_Win64_Shipping!AActor::TickActor() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\actor.cpp:1020]
FactoryGame_Win64_Shipping!FActorTickFunction::ExecuteTick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\actor.cpp:167]
FactoryGame_Win64_Shipping!FTickFunctionTask::DoTask() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:290]
FactoryGame_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847]
FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:581]
FactoryGame_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:1457]
FactoryGame_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:561]
FactoryGame_Win64_Shipping!FTickTaskManager::RunTickGroup() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\ticktaskmanager.cpp:1517]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\leveltick.cpp:1568]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4028]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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